Posted by: Steve Walmsley
« on: June 08, 2009, 09:00:01 PM »I have added Replacement Divisions to v4.1. From now on, any readiness losses can only be recovered by taking that readiness from Replacement Divisions in the same location. When the Replacement Division is reduced to zero readiness, it is removed from the game. Replacement Divisions cost 40 BP (as examples for comparison, build costs are 60 for Garrison, 100 for Mobile Infantry and 180 for Heavy Assault). They have zero attack strength and a defence multiplier of 0.05.
You can also convert existing divisions to replacement divisions using a new button on the pop window. This could be a full-strength garrison division for example when you need to replenish higher quality units. It could also be a low tech infantry or armour division, which will give you something to do with those divisions if you start with a pre-TNT race. You can also convert damaged divisions to replacement divisions but they will only have the readiness of the original formation. So if you had too few replacements and several low readiness divisions, you could convert one to a replacement division in order to improve the readiness of others. It is not an instant replacement though so in an ongoing combat situation, the divisions would be better fighting on as they are.
Because of the new replacement divisions, I have speeded up readiness recovery to 200 per year instead of 100, plus any commander bonus. This means that without a bonus, a division reduced to 50% readiness will require three months to get back to full strength (and will take 50% from the replacement division over that time). I am not sure if that is too slow so anyone more knowledgeable about the rate at which combat formations can absorb replacements, please speak up.
During a 5-day increment, replacements will be assigned to low-readiness units in the same order as used for command assignment (HQ, HVA, AST, INF, GAR, LTA, LTI, ENG)
Steve
You can also convert existing divisions to replacement divisions using a new button on the pop window. This could be a full-strength garrison division for example when you need to replenish higher quality units. It could also be a low tech infantry or armour division, which will give you something to do with those divisions if you start with a pre-TNT race. You can also convert damaged divisions to replacement divisions but they will only have the readiness of the original formation. So if you had too few replacements and several low readiness divisions, you could convert one to a replacement division in order to improve the readiness of others. It is not an instant replacement though so in an ongoing combat situation, the divisions would be better fighting on as they are.
Because of the new replacement divisions, I have speeded up readiness recovery to 200 per year instead of 100, plus any commander bonus. This means that without a bonus, a division reduced to 50% readiness will require three months to get back to full strength (and will take 50% from the replacement division over that time). I am not sure if that is too slow so anyone more knowledgeable about the rate at which combat formations can absorb replacements, please speak up.
During a 5-day increment, replacements will be assigned to low-readiness units in the same order as used for command assignment (HQ, HVA, AST, INF, GAR, LTA, LTI, ENG)
Steve