Posted by: liveware
« on: November 11, 2020, 03:37:36 PM »Knowledge of your opponents weapon systems is invaluable. For example I am currently building six armor-layer beam warships against an opponent who uses laser weapons which typically deal 2 or 3 damage per shot. I haven't encountered any of this opponents missile ships yet (maybe they don't have any?). I have gotten into several minor engagements involving no more than 4 ships at a time and I have yet to lose a ship. Typically my beam warships will take extensive armor damage but are able to defeat their opponents before taking internal damage. The exception are my scout/survey ships which have only 2 armor layers. These often get ambushed at hostile jump gates by strength 2 lasers and take internal damage more often than I would like. I think it's only a matter of time until I lose a scout to a lucky engine hit. My warships are doing just fine though so it is unlikely that I will add more armor to those, though I will likely add some shields during their next major refit session.
Armor tech level is pretty significant early on in my opinion as early tech armor is extremely heavy. Higher tech armor is lighter but provides the same HTK per armor plate. I usually pursue composite armor as fast as my research capacity allows before engaging in any major hostilities.
Armor tech level is pretty significant early on in my opinion as early tech armor is extremely heavy. Higher tech armor is lighter but provides the same HTK per armor plate. I usually pursue composite armor as fast as my research capacity allows before engaging in any major hostilities.