Posted by: Iestwyn
« on: November 17, 2020, 08:17:47 PM »As a general rule, anything that leans into roleplay is almost never going to be optimal. And that's all perfectly fine, since battles are mainly decided based on tech levels more than the details of unit composition (unless you drop 50,000 tons of CAP onto an armored division, then may the RNG have mercy on you because God sure won't). As long as you're happy with the flavor of your unit designs, all is well.
Interesting... All of this is good to know. To practice all this, I'm recreating the UNSC marines from the Halo universe. Some of the features aren't the most effective in Aurora, but it's a starting point at least. I'll post in the Bureau of Design when I'm done to get some feedback.
I have to say, trying to make this work with the units of the actual UNSC marines is creating a bit of a nightmare. Should be posted later today.