Posted by: Zincat
« on: December 01, 2020, 02:12:24 PM »Iirc Steve mentioned somewhere that the problems were ammunition tracking/reloading, and actually target selection.
I can't find it where it was though..
With beam weapons it's easy, they don't have limited ammo, so when there is a target in range they shoot.
With missiles... the problem is much worse. You'd have to code ammo replenishment. You'd have to code ammo tracking. You'd have to have logics in place to decide when to shoot and what to shoot.
Remember that STO are NOT treated as ships. But missile STO would need to asses the space situation. What if there's a friendly fleet in orbit? Should the missile STO shoot then? Should they try to synch firing interval and target with the fleets?
I'll say it again, STO are not treated as ships right now, it was the reason why PDC were removed. Because they were basically immoble ships that broke a lot of other game rules, and needed exceptions.
I imagine there's nothing in the code that tries to synch the STO targets with the friendly fleets targets. I imagine the logic needed would be NOT trivial. And by the way, since they have limited ammo what do the missile STO target? The bigger ships? The fastest ships? At what range should they shoot?
Seems much more trouble to me than it's worth, when you can just make orbital bases for this specific purpose.
I can't find it where it was though..
With beam weapons it's easy, they don't have limited ammo, so when there is a target in range they shoot.
With missiles... the problem is much worse. You'd have to code ammo replenishment. You'd have to code ammo tracking. You'd have to have logics in place to decide when to shoot and what to shoot.
Remember that STO are NOT treated as ships. But missile STO would need to asses the space situation. What if there's a friendly fleet in orbit? Should the missile STO shoot then? Should they try to synch firing interval and target with the fleets?
I'll say it again, STO are not treated as ships right now, it was the reason why PDC were removed. Because they were basically immoble ships that broke a lot of other game rules, and needed exceptions.
I imagine there's nothing in the code that tries to synch the STO targets with the friendly fleets targets. I imagine the logic needed would be NOT trivial. And by the way, since they have limited ammo what do the missile STO target? The bigger ships? The fastest ships? At what range should they shoot?
Seems much more trouble to me than it's worth, when you can just make orbital bases for this specific purpose.