Posted by: 83athom
« on: December 14, 2020, 02:09:33 AM »Honestly the route I'd go is something a lot of countries are starting to do IRL as a counter to Carriers; relatively large missiles that are all about speed and range. For designing a missile against that carrier I'd abuse the fact it only has an armor layer of 2, meaning any missile that does 5 damage or more will do internal damage to it. I'd design it with like 50% engine and 10% fuel, ECCM (if you can), a small thermal sensor (smallest you can go is 0.25 IIRC, and that is plenty), and filling the rest of it with warhead. My recommendation would be like a size 7 to 8 (decimals in between work just fine, and for some reason I have a soft spot of missiles of size 7.5 for my heavy ASMs). Fired from a warship with a *couple* dozen 0.4 or box launchers (I generally don't bother with 0.3 launchers) among it's other defensive weapons you can pretty much punch through the limited AMM defenses and cripple the carrier outright. Or you could fit them to small defensive satellites or mines if intended for a more defensive posture.
Alternatively you would stack defensive systems (CIWS, mass railgun batteries, and shields) to weather the barrage of missiles then close in afterword. It's more than feasable if you make sure to well armor the ship (6 or 8 ) as realistically the shields are going to take the brunt of the damage and by the time the next wave arrives it will have recharged, the guns will thin out the remnants, and the armor can soak up a lot of hits thanks to damage 4 missiles having very little damage depth.
Alternatively you would stack defensive systems (CIWS, mass railgun batteries, and shields) to weather the barrage of missiles then close in afterword. It's more than feasable if you make sure to well armor the ship (6 or 8 ) as realistically the shields are going to take the brunt of the damage and by the time the next wave arrives it will have recharged, the guns will thin out the remnants, and the armor can soak up a lot of hits thanks to damage 4 missiles having very little damage depth.
I'm not sure how the third option would translate in Aurora. I guess it's arguably what Earth is doing, except the missiles are mounted on destroyers?How it would translate based on your designs; Take the Ark Royal and uparmor it to 4 or 5, give it 12 reduced size missile launchers (with 3-4 reloads each, they don't need deep magazines for their role), give it some close range defenses (AMMs and/or a couple guns), give it its own sensors, and reduce the hangar down to like 7,000 or so. Preferably your ship mounted missiles aren't the same as the ones you use on any strike fighters, as otherwise it would be better to just fit more missiles onto a ship instead of inefficiently using space for hangars.