Posted by: RougeNPS
« on: December 17, 2020, 03:33:21 PM »Honestly i think it works fine. But that is just me. I dont believe in slavery, not even for RP purposes. Nukes exist for a reason. Humans are just better. 

Quotet somewhat dissipates endgameEverything dissipates in the end game - your tech and resources and empire size are just too huge. Even the biggest Invader armadas are swatted away like flies. There's not much to be done about that - all strategy games suffer from the end game syndrome.
t somewhat dissipates endgameEverything dissipates in the end game - your tech and resources and empire size are just too huge. Even the biggest Invader armadas are swatted away like flies. There's not much to be done about that - all strategy games suffer from the end game syndrome.
I think slavery should be race-related and spread across the whole empire.
I think it should be handled race-wide, species to species basis. Species with high xenophobia care less when camps built from other species in the empire are present while xenophilic species should care exponentially more that some are being pushed into work camps. Of course like with how policing requirements are tracked militancy should also matter.Agreed but we're not at Stellaris level of population tracking/simulation yet nor are we ever likely to head that direction.
I admit, I do like the mechanic as it is, in the sense that it supports RPing the concept of taking slaves from a conquered population to work in the shining lights of your core worlds. However it does make sense that a small amount of continuing unrest due to the presence of forced labor camps representing the need to have a garrison in place to contain the slave revolts and such in addition.