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Posted by: Migi
« on: December 18, 2020, 02:25:03 PM »

Bit of an necro but related. Any reason why I can't build this Orbital Habitat from the Industry tab on my home planet of Earth? When I select the "Space Station" drop down, the list is empty. It has not been marked obsolete:

Code: [Select]
Sitting Bull class Orbital Habitat      2,510,620 tons       160 Crew       2,722.5 BP       TCS 50,212    TH 0    EM 0
1 km/s      Armour 1-1645       Shields 0-0       HTK 131      Sensors 0/0/0/0      DCR 1      PPV 0
MSP 0    Max Repair 200 MSP
Habitation Capacity 1,000,000   
Dictator    Control Rating 1   BRG   
Intended Deployment Time: 3 months   


This design is classed as a Commercial Vessel for maintenance purposes
In Class Design you need to select the no armour option.
When you do the design will say something like "this design is classed as a space station for construction purposes".
One other thing, you need a Spaceport on the planet, in the off chance you moved it.
Posted by: ChubbyPitbull
« on: December 18, 2020, 02:15:03 PM »

Bit of an necro but related. Any reason why I can't build this Orbital Habitat from the Industry tab on my home planet of Earth? When I select the "Space Station" drop down, the list is empty. It has not been marked obsolete:

Code: [Select]
Sitting Bull class Orbital Habitat      2,510,620 tons       160 Crew       2,722.5 BP       TCS 50,212    TH 0    EM 0
1 km/s      Armour 1-1645       Shields 0-0       HTK 131      Sensors 0/0/0/0      DCR 1      PPV 0
MSP 0    Max Repair 200 MSP
Habitation Capacity 1,000,000   
Dictator    Control Rating 1   BRG   
Intended Deployment Time: 3 months   


This design is classed as a Commercial Vessel for maintenance purposes

Posted by: Droll
« on: December 13, 2020, 09:03:11 AM »

It's clearly in response to hammer58 who said:

Perhaps pop caps under 1 million caused my issue?

Don't know how I missed that
Posted by: db48x
« on: December 13, 2020, 08:51:22 AM »

It's clearly in response to hammer58 who said:

Perhaps pop caps under 1 million caused my issue?
Posted by: QuakeIV
« on: December 13, 2020, 02:50:59 AM »

Sub 1 million populations are entirely supposed to be possible.  It was most likely a bug, if you see it again you should post the save so Steve can investigate.
Posted by: Froggiest1982
« on: December 11, 2020, 06:02:31 PM »

Ok It is working now.  Not sure what fixed it.  I did remove the colony and created a new colony on Venus after I sent a second Orbital habitat to Venus.  So the pop cap is now 1. 2 million at Venus. 
And now it is all working.  Perhaps pop caps under 1 million caused my issue? Or it was just bugged and a reset fixed it. 

I was thinking I did miss something when I set it up the first time.  I thought perhaps the Orbital habitat needed to be anchored to the colony somehow.  That was why I asked how this is supposed to work.  Guess I was over thinking it.

Probably you must create the colony before towing the modules.
Posted by: hammer58
« on: December 11, 2020, 09:29:14 AM »

Ok It is working now.  Not sure what fixed it.  I did remove the colony and created a new colony on Venus after I sent a second Orbital habitat to Venus.  So the pop cap is now 1. 2 million at Venus. 
And now it is all working.  Perhaps pop caps under 1 million caused my issue? Or it was just bugged and a reset fixed it. 

I was thinking I did miss something when I set it up the first time.  I thought perhaps the Orbital habitat needed to be anchored to the colony somehow.  That was why I asked how this is supposed to work.  Guess I was over thinking it. 
Posted by: db48x
« on: December 11, 2020, 04:21:48 AM »

Try towing it to Venus again, now that you have a colony there. There have been bugs related to ships not associating themselves with colonies correctly before.
Posted by: hammer58
« on: December 10, 2020, 10:54:58 PM »

Yes I built it with no armor and conscript crew box checked. 
Posted by: Froggiest1982
« on: December 10, 2020, 10:34:37 PM »

I dont think that checkbox is actually required for it to work

Maybe it's a bug or maybe it's wai.

I always built OH on stations as once you tug them on site it's done, no need to them to move by themselves.
Posted by: QuakeIV
« on: December 10, 2020, 10:22:23 PM »

I dont think that checkbox is actually required for it to work
Posted by: Droll
« on: December 10, 2020, 09:11:57 PM »

First time I am using Orbital habitat.  I want to use it for mining Venus.  So I built an OH with only habitat modules pop cap 600,000.  Towed it to Venus.  Now I have no colony at Venus.  So I create a colony.  Then my civilian ships bring pop over to Venus and put them on the ground and they die.  No one goes into the Orbital Habitat.  What is going on? In the colony summary display it shows orbital pop capacity . 6 million.  But no one goes up there they all go to the surface and die.  How do I set this up so they live on the orbital not on the surface?

When designing the habitat did you check the "no armor" checkbox?
Posted by: hammer58
« on: December 10, 2020, 08:41:40 PM »

First time I am using Orbital habitat.  I want to use it for mining Venus.  So I built an OH with only habitat modules pop cap 600,000.  Towed it to Venus.  Now I have no colony at Venus.  So I create a colony.  Then my civilian ships bring pop over to Venus and put them on the ground and they die.  No one goes into the Orbital Habitat.  What is going on? In the colony summary display it shows orbital pop capacity . 6 million.  But no one goes up there they all go to the surface and die.  How do I set this up so they live on the orbital not on the surface?
Posted by: Borealis4x
« on: October 01, 2020, 02:16:27 AM »

Regarding that, I do really hope that free-floating colonies without planets eventually become a thing.  I think they would make sense, there would be a lot of benefits, and it would be a cool thing if you eventually had most of your civilization in space because of said benefits.

I'd love that for when I have 'dead' systems with no planets in them. I'd setup a 'complex' which is really just a fleet with different stations acting as 'modules'.

It would have a habitation section, sensor section, hangar section, and a gas station. They'd be great to act as mid-points for AI traders to generate some commerce in-between actual systems.
Posted by: Elvin
« on: September 26, 2020, 05:23:07 PM »

Yeah, the orbital habitats population limit is counted separately to the planet itself. Although excess population from the habitats will still move to the planet, if they can, and they'll also create and use infrastructure too.