Posted by: vorpal+5
« on: December 27, 2020, 12:51:12 PM »ok got it, the 2 is now very clear in the weapon specs. Thanks a lot!
P4? Power 4
I'm not sure I understand and I fear I'm discovering something major. Are you saying that my 10 power reactor only recharge 2 power per 5 sec increment ??
2 carronades, they can only fire alternatively given the reactor, I'm also ok with that.
PS: what is the meaning of "2" in 10-2 for the power usage of the carronade?
~snip~
PS: what is the meaning of "2" in 10-2 for the power usage of the carronade?
Zhukov class Gunboat 3 000 tons 83 Crew 318.4 BP TCS 60 TH 224 EM 0
3734 km/s Armour 5-18 Shields 0-0 HTK 21 Sensors 0/0/0/0 DCR 1 PPV 12
Maint Life 3.28 Years MSP 146 AFR 72% IFR 1.0% 1YR 20 5YR 307 Max Repair 56.00 MSP
Commander Control Rating 1 BRG
Intended Deployment Time: 3 months Morale Check Required
Improved Nuclear Thermal Engine EP112.00 (2) Power 224.0 Fuel Use 324.10% Signature 112.00 Explosion 17%
Fuel Capacity 170 000 Litres Range 3.1 billion km (9 days at full power)
20 cm C2 Plasma Carronade (2) Range 40 000km TS: 3 734 km/s Power 10-2 RM 10 000 km ROF 25
Beam Fire Control R40-TS4000 (1) Max Range: 40 000 km TS: 4 000 km/s 75 50 25 0 0 0 0 0 0 0
Improved Pressurised Water Reactor R10 (1) Total Power Output 10.2 Exp 5%
This design is classed as a Military Vessel for maintenance purposes
Also the HQ is a static, because I lacked instant research pointsA static HQ will cost slightly more (in research and cost) than an equivalent infantry HQ.
I kinda wish we were allowed to customize officer rank ratios since at this level you are going to have problem with having enough of certain ranks.
What do you mean you don't have 500 military academies?
I kinda wish we were allowed to customize officer rank ratios since at this level you are going to have problem with having enough of certain ranks.
But one day I'll go down to fire teams and lance corporals in my ground OOB and up to Field Marshalls commanding Army Groups, and it shall be glorious!
Make 2 different HQs and 2 layers of formations to begin with. It's what I'm doing in my 1890-campaign to maintain my sanity with 10 nations.
The basic building block is the battalion and each battalion is built to do one thing out of three:
1. Attack
2. Defence
3. Support
These also match with the positions (FA, -, SP) Aurora allows for ground combat.
Attack (Cavalry) battalion has LVH HQ and a whole bunch of LVHs armed with CAP and LAV.
Defence (Infantry) battalion has STA HQ and a whole bunch of INF armed with PW & CAP & LB plus some STA with MAV.
Support (Artillery) battalion has STA HQ and loads of STA with MB.
Then I make a Regiment that's only a big STA HQ - but eventually, I will put HB or LrB on it as well so it can fire from Rear position.
Now the Regiment will have 4 battalions under its command: 1x Attack, 1x Defence, 2x Support. Once I have HB in the Regiment itself, I'll take the second Support battalion away.
This way each regiment is a self-contained fighting unit and you can just add more regiments as needed for an invasion. Attack battalions are on Frontline Attack, Defence battalions are on Frontline Defence, Support battalions are on Support and the Regiment itself is on Rear. This way all units maximize their usefulness vis-a-vis fortifications, breakthroughs, evasion, and supporting bombardment fire.
Once your empire grows, you could switch from battalions to regiments as your basic building block to avoid micromanagement hell.