Posted by: Rich.h
« on: February 03, 2021, 07:40:00 AM »Here is a mark1 base I used for the purpose you stated in the op.
A couple of points about it, firstly there is no armour as this is a station (I needed it to be able to be constructed via industry). I also didn't put anything like shields or CIWS etc onboard, my opinion in this design is that it is pointless. With a design that has zero armour it would rely totally on the ability to keep an enemy at range, and also be 100% effective against missiles, if anything got through then you need massive shielding to make up for the paper thin shell. In addition this was meant to be a supply and support station, not a battle piece. If my fleet can't stop the enemy getting across the system and this station has to engage in battle, then I have bigger problems to worry about than a stations defences.
I have a few of these dotted about the boarders and each is served by a resupply vessel set on cycling moves.
As others have stated above the MSP are created back on a production world, so providing I have a supply of minerals for production and a supply of fuel. Then this design can keep 200kt of military ships stationed anywhere indefinitely.
Quote
Scipio class Maintenance Base 556 597 tons 3 300 Crew 19 863.1 BP TCS 11 132 TH 0 EM 0
1 km/s No Armour Shields 0-0 HTK 877 Sensors 0/0/0/0 DCR 1 PPV 0
MSP 200 022 Max Repair 2400 MSP
Cargo Shuttle Multiplier 40
Captain Control Rating 2 BRG ENG
Intended Deployment Time: 480 months
Recreational Facilities
Maintenance Modules: 40 module(s) capable of supporting ships of 200 000 tons
Refuelling Hub - Capable of refuelling multiple ships simultaneously
Fuel Capacity 100 000 000 Litres Range N/A
This design is classed as a Commercial Vessel for maintenance purposes
This design is classed as a Space Station for construction purposes
A couple of points about it, firstly there is no armour as this is a station (I needed it to be able to be constructed via industry). I also didn't put anything like shields or CIWS etc onboard, my opinion in this design is that it is pointless. With a design that has zero armour it would rely totally on the ability to keep an enemy at range, and also be 100% effective against missiles, if anything got through then you need massive shielding to make up for the paper thin shell. In addition this was meant to be a supply and support station, not a battle piece. If my fleet can't stop the enemy getting across the system and this station has to engage in battle, then I have bigger problems to worry about than a stations defences.
I have a few of these dotted about the boarders and each is served by a resupply vessel set on cycling moves.
Quote
Assab class Tanker 24 846 tons 216 Crew 1 396.3 BP TCS 497 TH 3 750 EM 0
7546 km/s Armour 1-75 Shields 0-0 HTK 41 Sensors 0/0/0/0 DCR 1 PPV 0
MSP 26 035 Max Repair 937.5 MSP
Cargo Shuttle Multiplier 5
Lieutenant Commander Control Rating 1 BRG
Intended Deployment Time: 3 months
Zheng Thrust Commercial Fusion Drive Class 9 (1) Power 3750 Fuel Use 0.97% Signature 3750 Explosion 5%
Fuel Capacity 5 000 000 Litres Range 3 740.9 billion km (5737 days at full power)
Refuelling Capability: 250 000 litres per hour Complete Refuel 20 hours
This design is classed as a Commercial Vessel for maintenance purposes
As others have stated above the MSP are created back on a production world, so providing I have a supply of minerals for production and a supply of fuel. Then this design can keep 200kt of military ships stationed anywhere indefinitely.