Posted by: Jorgen_CAB
« on: April 08, 2021, 03:53:22 AM »I agree it would make for good RP if we could build things like drone fighters... they only way I could realistically build beam fighters in a democratic factions for example. Drone scouts and sentry stations is another good use for this kind of thing. I could easily role-play sentry station with like 20 years of engineering compartments as I need zero deployment time for crew.
You could even make it so that ships that are entirely AI also must use the new automatic targeting mechanic as well, giving the player less control of tactical targeting for such crafts, you also don'r get an crew grade bonuses either so that is another downside, the extra computer parts also should be a bit more expensive but use up less space than the crew spaces it replaces. The amount if AI and service robots required should still be relatively extensive. You could simulate this by having these ships simply break down twice as often... you also replace the bridge with an AI core... if the AI core is ever destroyed (or its backup) the ship is dead in the water.
So... an AI core and an Auxiliary AI core could be available. Then if the ship is flagged as a drone it will automatically have twice the rate of malfunction so you need to stuff it with allot more engineering representing all the robots and automation. No crew grade, 100% automatic fleet training though and you are forced to use automatic targeting, no manual targeting available (except setting up AMM fire rating perhaps).
You could even make it so that ships that are entirely AI also must use the new automatic targeting mechanic as well, giving the player less control of tactical targeting for such crafts, you also don'r get an crew grade bonuses either so that is another downside, the extra computer parts also should be a bit more expensive but use up less space than the crew spaces it replaces. The amount if AI and service robots required should still be relatively extensive. You could simulate this by having these ships simply break down twice as often... you also replace the bridge with an AI core... if the AI core is ever destroyed (or its backup) the ship is dead in the water.
So... an AI core and an Auxiliary AI core could be available. Then if the ship is flagged as a drone it will automatically have twice the rate of malfunction so you need to stuff it with allot more engineering representing all the robots and automation. No crew grade, 100% automatic fleet training though and you are forced to use automatic targeting, no manual targeting available (except setting up AMM fire rating perhaps).