Posted by: Jorgen_CAB
« on: July 24, 2021, 04:27:38 PM »Most decisions are role-play related and in general I don't mind the micro. I also try to use the escort mechanic as much as possible to make micro as little as possible.
In terms of large versus small active/passive I think I use both, this is just one part of the entire fleet. The thing about large sensors is that a big part of it is wasted. If you travel in a specific direction you waste almost half of it where several smaller ones placed in the direction you travel are way more efficient. You also can combine both small and large sensors to get a really good coverage. The other thing is time and cost... as I usually play with really low technology progression (down to 10-15%) time is of the essence.
Role-play is another... I know that the AI might not have ships of certain sizes but I still like to provide coverage in all areas despite this as if I played against an intelligent opponent that would change the size of their ships or sensors. The other thing is that I often play mutli-factions (not in this instance though) so I most often design ships as if I did no matter what.
The really small scout certainly can feel like a "cheat" versus the AI but I have so many restriction in other areas that they probably even themselves out anyway, the choice is basically role-play not efficiency.
The missiles on the Tigris are there as the ship often serve the Cobra class missile boat that is an 800t craft specifically for attacking enemy ships. Each hangar on the Tigris is designed to operate three Cobras so a total of nine Cobras can fit and be reloaded for extended operations within a System. Realistically only six Cobras and one Raven can be operated on the Tigris at one time as the magazines is not deep enough to reload none Cobras in one go. But six cobras also give two full reloads of the AMM missiles for a single Raven at a total of 300 magazine space.
In regards to the 12cm railgun I actually did not consider that, worth considering a bit better range for less shots. I will see if that type of design decision will get through approval in the senate next time around...
In terms of large versus small active/passive I think I use both, this is just one part of the entire fleet. The thing about large sensors is that a big part of it is wasted. If you travel in a specific direction you waste almost half of it where several smaller ones placed in the direction you travel are way more efficient. You also can combine both small and large sensors to get a really good coverage. The other thing is time and cost... as I usually play with really low technology progression (down to 10-15%) time is of the essence.
Role-play is another... I know that the AI might not have ships of certain sizes but I still like to provide coverage in all areas despite this as if I played against an intelligent opponent that would change the size of their ships or sensors. The other thing is that I often play mutli-factions (not in this instance though) so I most often design ships as if I did no matter what.
The really small scout certainly can feel like a "cheat" versus the AI but I have so many restriction in other areas that they probably even themselves out anyway, the choice is basically role-play not efficiency.
The missiles on the Tigris are there as the ship often serve the Cobra class missile boat that is an 800t craft specifically for attacking enemy ships. Each hangar on the Tigris is designed to operate three Cobras so a total of nine Cobras can fit and be reloaded for extended operations within a System. Realistically only six Cobras and one Raven can be operated on the Tigris at one time as the magazines is not deep enough to reload none Cobras in one go. But six cobras also give two full reloads of the AMM missiles for a single Raven at a total of 300 magazine space.
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FAC-190 "Cobra" class Missile Boat 800 tons 16 Crew 173.6 BP TCS 16 TH 141 EM 0
11728 km/s Armour 1-7 Shields 0-0 HTK 10 Sensors 0/0/0/0 DCR 0 PPV 6.3
Maint Life 0.68 Years MSP 30 AFR 160% IFR 2.2% 1YR 44 5YR 664 Max Repair 117.1875 MSP
Magazine 42
Lieutenant Commander Control Rating 1
Intended Deployment Time: 2 months Morale Check Required
Warren-Long Engines Limited Ion Star Drive EP187 (1) Power 187.5 Fuel Use 1322.72% Signature 140.6250 Explosion 30%
Fuel Capacity 138,000 Litres Range 2.35 billion km (55 hours at full power)
Class-70 AST Fixed Launcher (6) Missile Size: 7.00 Hangar Reload 132 minutes MF Reload 22 hours
Hobbs-Harrison AST-FC CX-48 (1) Range 48.2m km Resolution 50
Barracuda Mk-I M-Class Torpedo (6) Speed: 28,543 km/s End: 24.3m Range: 41.6m km WH: 9 Size: 7.000 TH: 114/68/34
Active Search Sensor AS13-R50 (1) GPS 160 Range 13.9m km Resolution 50
In regards to the 12cm railgun I actually did not consider that, worth considering a bit better range for less shots. I will see if that type of design decision will get through approval in the senate next time around...