Posted by: Jorgen_CAB
« on: July 27, 2021, 03:28:56 PM »If we talk about efficiency in some form in a none too gamey fashion I think that medium armour armed only with CAP weapon for the initial assault is the more efficient on terms of killing power and durability. You have to build both the troops and the ships to get them there as well.
Otherwise infantry is actually best at killing other infantry as you get more guns to kill them faster... as long as you have a slight tech advantage in at least armour you will do just fine with this.
Super heavy vehicles is a bit broken against NPR as they don't have any defences against them so go for that if you like, but I don't like to game the system in that way.
I have done some multi faction ground combat and then all is fair. Dropping just armour can become a nightmare as all the opponents heavy weapons will shred them and be protected by their infantry at the same time. If you only drop infantry they will keep their anti armour forces in reserve as to not waste supplies and again shred your forces... that leave a well balanced force for invasion is necessary.
In resource terms then you should build your troops as cheap as possible as that is most efficient BP per killing power... more guns is better than expensive armoured troops. But when you invade you need as expensive troops and as good armour as possible because loading space on your ships has priority. So, you need the troops to be as durable as possible for the space the take up on the ships. Defending troops don't have this problem at all. Unless you actually care about the lives of your soldier and want to give them the best chances to survive for RP purposes then low armour to keep costs down is more efficient unless space is a restriction.
Otherwise infantry is actually best at killing other infantry as you get more guns to kill them faster... as long as you have a slight tech advantage in at least armour you will do just fine with this.
Super heavy vehicles is a bit broken against NPR as they don't have any defences against them so go for that if you like, but I don't like to game the system in that way.
I have done some multi faction ground combat and then all is fair. Dropping just armour can become a nightmare as all the opponents heavy weapons will shred them and be protected by their infantry at the same time. If you only drop infantry they will keep their anti armour forces in reserve as to not waste supplies and again shred your forces... that leave a well balanced force for invasion is necessary.
In resource terms then you should build your troops as cheap as possible as that is most efficient BP per killing power... more guns is better than expensive armoured troops. But when you invade you need as expensive troops and as good armour as possible because loading space on your ships has priority. So, you need the troops to be as durable as possible for the space the take up on the ships. Defending troops don't have this problem at all. Unless you actually care about the lives of your soldier and want to give them the best chances to survive for RP purposes then low armour to keep costs down is more efficient unless space is a restriction.