Posted by: xenoscepter
« on: August 20, 2021, 01:19:39 AM »They both look decent. There is just one thing I do not understand. What is the point of bringing two single weapon beam fire controls? Are they half the size so that it makes no difference?
PS: Another dumb question of mine. I completely dismissed Mesons as a viable weapon. What are your experiences when bringing meson fighters right now. Back in VB6, meson fighters could be pretty painful. With the changes to armor penetration they should have lost quite some punch. At least they did from my point of view.
--- As others have pointed out, two Single Weapon FCS are effectively the same as one Multi-Weapon FCS, excepting that if one gets taken out I have half my weapons and I can target two enemies at once. Useful for splitting the Railgun and Laser into the PD role, or engaging enemy fighter swarms. Meson Fighters... are pretty terrible now, yeah. It's for the best I think. Mesons are good at anti-shield work though, since they bypass them completely. They are firmly in the secondary weapon category and a good pick for it to boot, since they can be turreted. They tend to rip enemy missiles and fighters to shreds. A great multi-purpose secondary IMO.
For being defensive ships that are presumably always near bases and not out in space on operations conquering distant stars that's an awful lot of supply. Are you planning on sustaining fire on planets? Otherwise I'd cut the majority of those MSP stores.
Unforunately due to how aurora research works it's a bit uneconomical to invest into two weapon systems for the same job, since you need to push that many more weapon techs. May or may not be a concern, depending on how you want to play and roleplay.
I want to say having two single weapon firecontrols is better because it provides you with a backup if one fails, but with two weapons on the ship you lose firepower if one goes offline anyway. Still better than having no functioning weapons left, I suppose.
--- I'm on a 100% research game; keeping up with 4 weapons isn't all that hard, to be honest. With regard to the MSP, the ship has only one engine, so being able to repair / replace it once or twice is kinda essential...