Posted by: nuclearslurpee
« on: July 20, 2022, 02:29:13 PM »Corruption is always interesting as long as you don't have to live there.
Generally, my advice is to write at least some kind of outline of whatever conspiracies or other shenanigans you want to have happening, devising some rough timeline, characters involved, etc. which you can then refer to as you write narrative updates. This also helps you think in advance about what information needs to be presented to the reader and plan ahead - it is very easy when writing narratives to forget some key detail that you know but the reader does not, otherwise. This also ensures that your writing is focused and not too scattered, introducing more plot threads than can be handled and wrapped up.
The other trick I think is to focus on a few main plot threads aside from the basic game reporting, and make sure they are coming back consistently (not every update, but enough that it is not too much of a surprise to the reader when things come to a head), and not confusing the reader with too many seemingly unrelated hints and asides. On this forum I would say Kurt is the master of this: he will often work out a significant plot arc slowly over many updates and a large chunk of AAR time, but there are consistent indications that something it going on until things build to a head and the conspiracy comes onto the scene. There are often surprises along the way, but rarely would the reader feel that such surprises are nonsensical or coming out of nowhere.
Since Aurora is often rather random or unpredictable, it often is better to write up factions or actors instead of rigidly planned events, and then keep in mind each faction's goals and plans. This way, it is not predetermined that the Carrier Strike Faction will force their way through Parliament (say), but they can always be doing something to try and get what they want and once those plans intersect with the game events (by chance or by force!) you have a story to tell.
Quotemore details about these juicy promises of conspiracy, threats, and terrible naval decision making!I think where I am struggling is representing and writing these conspiracies and threats. Terrible naval planning is within my wheelhouse but not the other two. Any suggestions?
I feel like perhaps I have missed something somewhere?It seems I did not make the scandal actually written out in the previous updates. In short, they ousted Arae because he was unable to keep the Mars as a non corporate planet. In the previous update it reads: "Senator Arae’s original deal to maintain Mars as a Corporate free zone is voided as plans to create a Corporate Trade Zone on the surface of Mars are drafted."
There must be a long and interesting story behind this decision, otherwise the navy comes out looking quite silly.When the next warship is designed I'll clarify/write about the decision making process.
I will believe it when I see it, so far there have been many threats promised and few if any have proven actionable. Sooner or later things must come to a head.I'm going to elaborate on the quote in the next update, but yes I agree with your sentiment!
more details about these juicy promises of conspiracy, threats, and terrible naval decision making!I think where I am struggling is representing and writing these conspiracies and threats. Terrible naval planning is within my wheelhouse but not the other two. Any suggestions?
The Labor Faction has ousted Arae as their figurehead senator after the previous Mars-Luna scandal.
Navy designers wrote to the navy when submitting the Amsar class design “The Amsar class may boast ten Railcannons but only has a single targeting system installed. She is blind in space and will require some form of sensor boat to detect active signatures. Her short range and short deployment accommodations are not beneficial to a long campaign.”
Code: [Select]Amsar class Corvette 5,000 tons 158 Crew 577.4 BP TCS 100 TH 400 EM 0
4000 km/s Armour 5-26 Shields 0-0 HTK 26 Sensors 0/0/0/0 DCR 3 PPV 25.85
Maint Life 2.39 Years MSP 216 AFR 67% IFR 0.9% 1YR 52 5YR 777 Max Repair 200.00 MSP
Captain-Lieutenant Control Rating 1 BRG
Intended Deployment Time: 8 months Morale Check Required
Pherae Assembly Forge Improved Nuclear Pulse Sublight Engine EP400.00 (1) Power 400.0 Fuel Use 68.36% Signature 400.00 Explosion 12%
Fuel Capacity 403,000 Litres Range 21.2 billion km (61 days at full power)
Moros Assembly Forge 12cm Railcannon (4x4) Range 40,000km TS: 4,000 km/s Power 6-2 RM 20,000 km ROF 15
Moros Assembly Forge 10cm Singleshot-Railcannon (6) Range 20,000km TS: 4,000 km/s Power 0.75-1 RM 20,000 km ROF 5
Argolis Electronic Assembly Forge RC96 Railcannon Targeting System (1) Max Range: 96,000 km TS: 4,000 km/s 90 79 69 58 48 38 27 17 6 0
Himera Assembly Forge Micro Fusion Reactor (8) Total Power Output 16.3 Exp 5%
The empire has developed rapidly within the past decade but forces within and without conspire against the age of growth.
Amsar class Corvette 5,000 tons 158 Crew 577.4 BP TCS 100 TH 400 EM 0
4000 km/s Armour 5-26 Shields 0-0 HTK 26 Sensors 0/0/0/0 DCR 3 PPV 25.85
Maint Life 2.39 Years MSP 216 AFR 67% IFR 0.9% 1YR 52 5YR 777 Max Repair 200.00 MSP
Captain-Lieutenant Control Rating 1 BRG
Intended Deployment Time: 8 months Morale Check Required
Pherae Assembly Forge Improved Nuclear Pulse Sublight Engine EP400.00 (1) Power 400.0 Fuel Use 68.36% Signature 400.00 Explosion 12%
Fuel Capacity 403,000 Litres Range 21.2 billion km (61 days at full power)
Moros Assembly Forge 12cm Railcannon (4x4) Range 40,000km TS: 4,000 km/s Power 6-2 RM 20,000 km ROF 15
Moros Assembly Forge 10cm Singleshot-Railcannon (6) Range 20,000km TS: 4,000 km/s Power 0.75-1 RM 20,000 km ROF 5
Argolis Electronic Assembly Forge RC96 Railcannon Targeting System (1) Max Range: 96,000 km TS: 4,000 km/s 90 79 69 58 48 38 27 17 6 0
Himera Assembly Forge Micro Fusion Reactor (8) Total Power Output 16.3 Exp 5%