Posted by: Warer
« on: Yesterday at 07:12:47 AM »Time for a reread!!
Now to go and model the intricate federal democracy of the Interstellar League...
Overly complicated dozen-power AAR that breaks the game in increasingly improbable ways when?
CALLED IT!!!![]()
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Is this piracy something you are actually playing out in-game, or mostly a roleplay conceit?
QuoteTerran Forces on Procyon. Each armored brigade consists of 37 tanks, putting the total on Procyon to 148 at the start of fighting. The total tonnage is 50k Terran vs. 35k Mars/INL.
Corps = 25k tons, Division = 10k tons, Brigade = 5k tons
Ask and ye shall receive...
These are all quite small sizes compared to the usual, which I suppose speaks to the harsh realities of military provisioning out here on the cold, hard frontier. It's a lot harder to support 20 kt brigades and 100 kt divisions when the nearest logistics base is over 20 billion km distant.
I also note the sneaky use of SP and RE positions to limit the scale of conflict, very nice.
QuoteOct 10: The Terran squadron arrives near the Salto JP in Wuhan, scanning the busy civilian traffic - unaware of the slow INL troop transport that just slipped by a few days prior
The best laid plans... forgive me for snickering here!
Jump shock basically uses the exact same mechanics as fleet training, which means a ship with 100% fleet training is effectively immune to jump shock. I consider this an unfortunate side effect of the implementation.
A worthy return to action. I eagerly awat the continuation in December 2028.
Now to go and model the intricate federal democracy of the Interstellar League...
Overly complicated dozen-power AAR that breaks the game in increasingly improbable ways when?
With that increase in valuable long-distance trade there is also a corresponding increase in piracy. The new routes are long and scarcely protected, but with the recent INL victories against Terran privateers and INL listening posts active in both routes towards the Burzaco colonial area the situation remains under control.
The Terran Primacy blatantly ignored the old treaties, having landed a modern armor corps (25kt) ostensibly to protect their laboratories last year mid-2152.
Terran Forces on Procyon. Each armored brigade consists of 37 tanks, putting the total on Procyon to 148 at the start of fighting. The total tonnage is 50k Terran vs. 35k Mars/INL.
Corps = 25k tons, Division = 10k tons, Brigade = 5k tons
With the opportunity there and the conflict on Procyon providing pretext, the always aggressive Terran command gives the go. Best case, Martian ship numbers get thinned. Worst case, these ships get scrapped ahead of schedule.
Oct 10: The Terran squadron arrives near the Salto JP in Wuhan, scanning the busy civilian traffic - unaware of the slow INL troop transport that just slipped by a few days prior
Jump shock is a lie told to you by Big Jump to sell more expensive jump drives.
Four months later the troop convoy finally arrives in Procyon. Shortly after pulling into orbit and launching their first landing craft, the troop transports come under fire from the surface - the Terrans have managed to sneak STO weapons onto the planet alongside the armor! They have managed to avoid detection and achieve total surprise on the unprepared transport ships, which hurriedly engage their engines to break orbit.
full of many unrelated threads of micromanagement one needs to keep in mind and keep tabs on.
NPRs sure are weird sometimes. I've come up with successor game ideas from time to time, and mostly resolved to play at least a significant portion of extrasolar empires myself. That means starting different factions in different systems, which is it's own kind of fun! Had a VB6 game like that before and it was pretty fun as well.That does sound fun!
Such wishful thinking on the part of the Callisto faction. I mean, it worked out okay, but still.
I'm very confused, I thought this game was Aurora?
Indeed, there could be no other resolution, even in states which are not chained to the dictates of the democratic system such a status quo remains in effect after all.
Awesome! I get the feeling the Humans might want to think about creating mutual defence treaties before poking the alien hornets nest, that is a lot of ships.
Surprise continuation after 1.5 years!
Hopefully the 43k tons of ground pounders and tanks they carry will be able to make sure this will be the last expedition needed to secure the system.
That was good, that meant alien wars could stop somewhere before they became total and genocidal.
The PRL is in negotiations with the Japanese regarding the sale of their share of the Qian interceptors captured on Procyon's Rest. PRL escorts don't use interceptor missiles, so they have little use for them. It is in the PRL's interest to see the Japanese navy, whom they see as a likely ally against alien threats, survive, so providing them with defensive weapons makes sense. There has been some difficulty finding something the Japanese can offer in return, though.
That problem is solved when a PRL survey cruiser shows up near Neo-Kobe in Grand Bourg and transits into Sukabumi space, the location of the JP already known to the PRL due to an intelligence coup in 2138. This happened over Japanese objections, as they had always refused to share the precise location of the JP with the other powers for fear that they might provoke the aliens. The next day, the PRL negotiation head let the Japanse know they were prepared to release the interceptors to them in the interest of good relations. It was unlikely they Japanese would have agreed to give them access to the JP, but sometimes it's easier to ask forgiveness than permission. The move had demonstrated two things: That the PRL was the one to dictate the terms, and that they do not need assistance to take what they want.
Mighty Dolphins
In the end and in true democratic fashion a compromise is reached
I'm a bit surprised by the discussion of civilian shipping income, mainly because the kind of numbers Callisto has are pretty typical for all of my campaigns and having a budget driven so heavily by shipping taxation is something I never see. It may have to do with the length of the campaign though?
I've found similar happens when ships with different speeds try to maintain distances. Usually manually setting the speed of the faster fleet to match the slower fleet works, but often this requires some fancy flying to actually reach the expected range. I usually consider this to be due to the difficulties of driving a 10,000-ton spaceship and mutter some hand-wavey stuff about helm officers.
The jump shock system seems to interact with fleet training level so that a well-trained fleet may not suffer from it at all? The whole system is maddeningly inconsistent frankly. I'd prefer if the current system were replaced by a sensor blindness effect which would prevent opening fire as a side effect, and also make jump point reconnaissance rather less effective preserving the advantage of the defenders, if we must have a jump point system for combat in the first place.
QuoteGalactic irony has delivered a Japanse explorer with a bounty of immense strategic value: A secret passage into the unprotected backyard of the enemy.
A stabilizer is being dispatched to secure passage for the fleet.
Finally, the conflict expands beyond Venus! Are we on the cusp of our first truly interstellar war between two human factions?
In general it seems like Terra has the major advantage of population, they may not have the galactic resource base to effectively fuel all of that population but they can absolutely staff the large number of research facilities and other non-production installations to remain competitive until their enemies are weakened enough to strike against.
Interesting deal with Japan, Terra may become a market for "export" designs if some other power sees an opportunity to stabilize, I dunno, a severe financial crunch by selling second-rate technology? Of course, this level of realpolitik only serves to be swept aside by nationalistic enmity...
Interesting design. The propulsion is curious, the individual engines being quite gallicite-hungry but the small displacement used for propulsion keeps the overall cost down and allows mounting a large cache of particle weaponry. The maintenance demands are likely to give Terra serious problems, it looks like they have chronically underinvested in ship engineer training and cannot staff enough engineering bays to reduce overall failure rates. Hopefully, the size and number of weapons will provide a sufficient deterrent.
Daimonion class Escort
Looks like an excellent design, aside from the magazine perhaps being a bit shallow. This should provide Terra with an absolute hornet's nest of defensive firepower.
Callisto of course knows a counterinvasion of Venus is coming, as this is an issue debated in public Japanese political discourse. Politicians have it on their agenda. Unfortunately the army is one arm of the regime that has suffered as a consequence of the budget cuts, and a defense of Venus on the ground is deemed infeasible. What money there is is being invested into another run of thrust blocks. The next fight for Venus will be decided in space. There will still be a refresh of the ground troops, especially in light of the losses in Smolensk, but it's a secondary priority.
The counter-volley penetrated the raider's thin plating, taking both engines and the weapon systems with it, ending the fight in one attack. Being disabled, the Garmr surrenders. The privateers had made a rookie mistake in sitting right on top of the JP and will now pay for it by spending their lives in chains.
The Cerberus briefly reversed course and fell to under 90k km distance, further than they had intended. The crew of the San Rafael used the opportunity to plink away at the Cerberus before their speed advantage pulls them out of their 120k weapons range again.
More #AuroraWoes:
That ship that was keeping distance exactly 33k too close? Yeah, 6.6k km/s speed over 5 seconds is that distance. The Cerberus was moving to the 120k distance it was meant to be, then the chasing ship closed in an additional 33k every tick. I wonder how many people are raging at their ships being chronically unable to do what they're told, cause the interactions of movement orders can be a science unto itself.
Oh, and apparently the San Rafael forgot that it was supposed to be under jump shock, it just jumped into the system via standard transit as it was stabilized and was able to move immediately and shoot 5 seconds after, but only because I didn't give the order to shoot immediately. I'm still on 1.11, but I don't think it is broken in this version. One guess would be that it didn't apply an order delay because there were no hostile ships in the system.
The INL reaction at least confirms that shipping is the point to hit with them, and intelligence on their newest ship class could be gained.
Galactic irony has delivered a Japanse explorer with a bounty of immense strategic value: A secret passage into the unprotected backyard of the enemy.
A stabilizer is being dispatched to secure passage for the fleet.
Faction Profile: TERRA
Terran Primacy (2150)
Development of proper long-range weapon systems will take a while, but as a first step the Hestia class has been designed:
Daimonion class Escort
Although expensive, a population in an orbital habitat station is much easier to control than one on the surface of a large planet.
Remind the colonials of their place - the eventual, if far-off goal, is to make all the independent powers pay Terra their dues again, but the INL is first in line due to their relative weakness. A fight against Mars can't be won yet, so limited engagements that don't call upon them to defend their ally yet are the plan. Raids on targets of opportunity, further sponsorship of privateering and perhaps the takeover of a few minor outposts.
Very interesting update! How did you handle the raiders? Did you make a new race for them or just made Terra & INL hostile to each other for a bit and hoped that there wouldn't be any accidents elsewhere? I guess if INL doesn't really have any assets in Sol, there wouldn't be.