Thanks...
Also, like I said most of these vessels came from the ship design and I modified them. I do have space so for the Baltimore I'll add more armor and Shields.
In addition, how do you get the vessel description to appear in a Moveable table. I used the Code button but as you can see it hasn't really worked. Also,
here is my fixed collier:
Collier class Collier 10000 tons 416 Crew 1224.4 BP TCS 200 TH 480 EM 120
2400 km/s Armour 5-41 Shields 4-300 Sensors 1/1/0/0 Damage Control Rating 2 PPV 0
Annual Failure Rate: 400% IFR: 5.6% Maintenance Capacity 153 MSP Max Repair 40 MSP
Magazine 2340 Cargo Handling Multiplier 5
Magneto-plasma Drive E7 (6) Power 80 Fuel Use 70% Signature 80 Armour 0 Exp 5%
Fuel Capacity 200,000 Litres Range 51.4 billion km (248 days at full power)
Beta R300/10.5 Shields (3) Total Fuel Cost 32 Litres per day
Pelthaas Anti-ship Missile (180) Speed: 25,600 km/s End: 33.5m Range: 51.4m km WH: 10 Size: 5 TH: 85 / 51 / 25
Mojokassa Anti-ship Missile (180) Speed: 18,300 km/s End: 93.7m Range: 102.9m km WH: 11 Size: 7 TH: 61 / 36 / 18
Battle Anti-missile Missile (180) Speed: 44,800 km/s End: 9.6m Range: 25.7m km WH: 1 Size: 1 TH: 149 / 89 / 44
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a military vessel for maintenance purposes
I would take out the shields entirely and drop the armor to 4 then fit in more engines and Engineering Spaces unless you are playing with maintenance disabled?
My game style means that I do not have the Colliers on the front line, so they do not need heavy armor, just enough to survive a few hits and also to help when navigating nebulas. This means that they need to be faster than the ships which they are designed to provide reloads too.
A 400% annual failure rate will mean some hefty malfunctions rather quickly - engineering spaces decrease the failure rate and also adds more spare parts.
This ..
Mojokassa Anti-ship Missile (180) Speed: 18,300 km/s End: 93.7m Range: 102.9m km WH: 11 Size: 7 TH: 61 / 36 / 18
.. is a Size 7 missile but I do not see any Size 7 missile launchers? So you could probably remove that from the default loadout.
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