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Topic Summary

Posted by: Dutchling
« on: June 17, 2024, 02:58:21 PM »

I love the tool, but I find the lines with the lighter colors to be quite hard to read/distinguish on the white background:



Is there any way you could something like a background toggle, or just a way to increase line thickness?
Posted by: Scnaeg
« on: March 02, 2024, 01:14:18 PM »

Hi,

any plans to update to latest version?

The latest Marvin version runs fine with the latest Aurora version as there weren't any changes which had an implication on Marvin, that's why I didn't released a new one.
Posted by: TMaekler
« on: February 28, 2024, 05:12:05 AM »

Hi,

any plans to update to latest version?
Posted by: Scnaeg
« on: November 27, 2023, 05:01:34 AM »

A new version of the AuroraMarvin version for Aurora 4x C# 2.2.0 has been released.

Changes:
  • Update Aurora DB model to 2.2.0.

Download link: https://gitlab.com/Scnaeg/auroramarvin/-/jobs/artifacts/v2.2.0.0/download?job=build

Checksum:
Code: [Select]
SHA512 (artifacts.zip) = 43070fc25b883795616a571cc10f83e5104da5af5fba6fcd98a6dfb475016046601d3fc5a8e4b89cf54ca6955d3d88de71b941bb0b8f21005eeaf2af8fdc1b09
Download link in the first post has been updated. To upgrade extract the new zip and copy AuroraMarvin.db into the new location.
Posted by: Scnaeg
« on: May 27, 2023, 02:01:52 AM »

Feature Request:

Mineral Survey Screen with a few extra bells and whistles.
As well as the default search tools (duranium > 10,000, duranium accessibility > 0. 5 etc. ), it would be nice to sort by:
    total mineral amount (all added up per body)
    total normalized amount (all multiplied by acessibility, added up per body) e. g 1000 duranium with 0. 5 accessibility gives a +500 to the total (then sorted by highest first total)


Can take a little while to do fuzzy maths in my head when looking for general bodies that are worth mining.  The screen as is it is now is fine for finding specific minerals to mine, but doesn't really make it easy to look for "general" mining targets

Thanks for the suggestion. I took a look at something like this in the past but never implemented it.
I think it was not that straight forward but to be honest I can't remember the reason why I never worked on it.  ;D
I'll take a look at it again once 2.2.0 is released :)
Posted by: Prodigle
« on: May 24, 2023, 05:58:11 AM »

Feature Request:

Mineral Survey Screen with a few extra bells and whistles.
As well as the default search tools (duranium > 10,000, duranium accessibility > 0. 5 etc. ), it would be nice to sort by:
    total mineral amount (all added up per body)
    total normalized amount (all multiplied by acessibility, added up per body) e. g 1000 duranium with 0. 5 accessibility gives a +500 to the total (then sorted by highest first total)


Can take a little while to do fuzzy maths in my head when looking for general bodies that are worth mining.  The screen as is it is now is fine for finding specific minerals to mine, but doesn't really make it easy to look for "general" mining targets

Thanks!
Posted by: PaxMondo
« on: January 31, 2023, 02:44:57 PM »

VERY nice tool.  Thanks for this.
Posted by: Destragon
« on: September 13, 2022, 07:36:20 PM »

Can Marvin maybe remember what database you load and then automatically load that one when you start the program?
Posted by: skoormit
« on: September 11, 2022, 08:58:03 AM »

Suggestion:

I would use the Notes tab more if I didn't have to remember to click the Update button.

What if the game auto-saved your Notes on application exit and/or whenever it detects an updated Aurora db (before loading the new data)?
Posted by: Scnaeg
« on: September 11, 2022, 02:24:47 AM »

Thank you for making this tool available, it's been very useful.

Thank you!

A question I have is how to save the ship designs, I don't see an update button like on the notes tab.

There is no possibility to update ship designs at the moment. You can just add designs in the current version.

The only suggestion I have is probably too much work to ask, but find myself wishing I there was a checkbox list to hide items from the overview tab.  That window can get very busy and long, the larger the empire gets.

You can hide item groups from the menu. Single items is not possible as I have to track and map them against the game and I couldn't find a reliable way to do it.
Posted by: Napier
« on: September 10, 2022, 04:59:24 PM »

Thank you for making this tool available, it's been very useful.

 A question I have is how to save the ship designs, I don't see an update button like on the notes tab.

The only suggestion I have is probably too much work to ask, but find myself wishing I there was a checkbox list to hide items from the overview tab.  That window can get very busy and long, the larger the empire gets.
Posted by: Destragon
« on: August 19, 2022, 10:29:02 AM »

Sincere apologies if I'm missing something obvious, but all the graphs in AuroraMarvin show up entirely blank (pictures attached). What am I doing wrong here?
You need the game to be saved like 3 times before these charts become useable.
Posted by: lumporr
« on: August 19, 2022, 10:18:14 AM »

Sincere apologies if I'm missing something obvious, but all the graphs in AuroraMarvin show up entirely blank (pictures attached). What am I doing wrong here?
Posted by: Scnaeg
« on: August 17, 2022, 03:00:05 AM »

A new version of the AuroraMarvin version for Aurora 4x C# 2.1.0 has been released.

Changes:
  • Charts by default have a minimum date of 1/1/1900 set. This can be adjusted but the minimum OLE Automation date is midnight, 1 January 0100. So map dates prior to this limit to the minimum one. Display warning within the graph if the mapping is in place.


Download link: https://gitlab.com/Scnaeg/auroramarvin/-/jobs/artifacts/v2.1.0.1/download?job=build

Checksum:
Code: [Select]
SHA512 (artifacts.zip) = 16077e17a98a766d3b8794f3cfac341b6e58d57fe45d6ea106bf65d10314cbc3a8539427e1872de4768de6654b97f2ed4bbb46b370a6f073618396efb996b19f
Download link in the first post has been updated. To upgrade extract the new zip and copy AuroraMarvin.db into the new location.
Posted by: Scnaeg
« on: August 16, 2022, 12:37:35 PM »

Thx for the reply!

Should be latest version on all. 

Bear it in mind that I've played some since I posted my issue. 

Thank you very much for the database. I was able to reproduce the problem with your database. This exception will be triggered if the starting year of a game is set to 1. Then the conversion to human readable dates in the x axis of the resource graphs will trigger this exception. I'll try to find a solution.