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Topic Summary

Posted by: Jovus
« on: Today at 02:47:24 PM »

Do STOs offer PPV, or no?
Posted by: gpt3
« on: Yesterday at 08:13:51 PM »

I have a question regarding civilian shipping - say I want 50 (and only 50) automated mines total on a body that currently has zero.  So I demand 50 AM through the civilian shipping tab.  While this is happening, some military freighters are freed up, and I ask them to ship 20 automated mines to that same body.  Will those 20 shipped by the navy count towards the 50 AM total demanded? or would I end up with 70 AM at the end of the day?
You'll end up with 70 AM (assuming that your AM source has at least that many available). Civilian contracts ignore government shipping.
Posted by: samitch0754
« on: Yesterday at 07:21:50 PM »

I have a question regarding civilian shipping - say I want 50 (and only 50) automated mines total on a body that currently has zero.  So I demand 50 AM through the civilian shipping tab.  While this is happening, some military freighters are freed up, and I ask them to ship 20 automated mines to that same body.  Will those 20 shipped by the navy count towards the 50 AM total demanded? or would I end up with 70 AM at the end of the day?
Posted by: Steve Walmsley
« on: June 04, 2024, 02:45:42 PM »

The system themes are almost all created by players, so you can create an add your own. However, as the systems in a random game bear no relationships to known stars, any system theme would just randomly assign real star names to whatever system was generated.

Steve, this is a bit off-topic, but would it be feasible to add an option to use a system naming theme for Real Stars games? This would be a great help for multiple-player-race games with some player races as aliens and thus starting in other systems. It's a little weird when a player-controlled alien race from Zeta Reticuli transits their first jump point and discovers Gliese 182 or something.

Yes, the NPRs already do this :)

I'll add an option to the game window to allow themes for player races.

Thanks Steve! Will this allow a mix, e.g., humans from Earth use the real star names but Reticulans from Zeta Reticuli use a custom name theme, or will it be all-or-nothing?

As currently coded, its all or nothing. It was an easy change. I probably should change to be race-specific.
Posted by: nuclearslurpee
« on: June 04, 2024, 08:43:13 AM »

The system themes are almost all created by players, so you can create an add your own. However, as the systems in a random game bear no relationships to known stars, any system theme would just randomly assign real star names to whatever system was generated.

Steve, this is a bit off-topic, but would it be feasible to add an option to use a system naming theme for Real Stars games? This would be a great help for multiple-player-race games with some player races as aliens and thus starting in other systems. It's a little weird when a player-controlled alien race from Zeta Reticuli transits their first jump point and discovers Gliese 182 or something.

Yes, the NPRs already do this :)

I'll add an option to the game window to allow themes for player races.

Thanks Steve! Will this allow a mix, e.g., humans from Earth use the real star names but Reticulans from Zeta Reticuli use a custom name theme, or will it be all-or-nothing?
Posted by: Kaiser
« on: June 04, 2024, 08:02:26 AM »

I finally captured some POW from an NPR, first time probably in Aurora, I am super excited of the interrogation outcome, but it is unclear how it works.

Question 1: does the interrogation happen via ad hoc research in biology/genetics? I unloaded the POWs on Earth but then they seem disappeared and I have the specific research project for their autopsy.

Question 2: What info will I gain from the alien autopsy? The research says "environmental tolerance" which makes sense of course, but I was hoping to gain info on where they are, outposts, planets they occupy etc.

Interrogation happens at the moment you rescue them. That interrogation yields intelligence points, which are added to any you gain from ELINT. You gain more points for rescuing officers, depending on rank. When you reach 100 points, you get an intelligence result and the counter resets.

http://aurora2.pentarch.org/index.php?topic=8495.msg109681#msg109681

Autopsy provides you with their species tolerances.

Ah ok, the race Intel Points in the Intelligence Window.
Posted by: Droll
« on: June 04, 2024, 07:32:36 AM »

I finally captured some POW from an NPR, first time probably in Aurora, I am super excited of the interrogation outcome, but it is unclear how it works.

Question 1: does the interrogation happen via ad hoc research in biology/genetics? I unloaded the POWs on Earth but then they seem disappeared and I have the specific research project for their autopsy.

Question 2: What info will I gain from the alien autopsy? The research says "environmental tolerance" which makes sense of course, but I was hoping to gain info on where they are, outposts, planets they occupy etc.

Interrogation happens at the moment you rescue them. That interrogation yields intelligence points, which are added to any you gain from ELINT. You gain more points for rescuing officers, depending on rank. When you reach 100 points, you get an intelligence result and the counter resets.

http://aurora2.pentarch.org/index.php?topic=8495.msg109681#msg109681

Autopsy provides you with their species tolerances.

Do intelligence points gained get modified by the communication status with the race of the capture/rescue?
Posted by: Steve Walmsley
« on: June 04, 2024, 04:26:24 AM »

I finally captured some POW from an NPR, first time probably in Aurora, I am super excited of the interrogation outcome, but it is unclear how it works.

Question 1: does the interrogation happen via ad hoc research in biology/genetics? I unloaded the POWs on Earth but then they seem disappeared and I have the specific research project for their autopsy.

Question 2: What info will I gain from the alien autopsy? The research says "environmental tolerance" which makes sense of course, but I was hoping to gain info on where they are, outposts, planets they occupy etc.

Interrogation happens at the moment you rescue them. That interrogation yields intelligence points, which are added to any you gain from ELINT. You gain more points for rescuing officers, depending on rank. When you reach 100 points, you get an intelligence result and the counter resets.

http://aurora2.pentarch.org/index.php?topic=8495.msg109681#msg109681

Autopsy provides you with their species tolerances.
Posted by: Kaiser
« on: June 04, 2024, 04:21:45 AM »

I finally captured some POW from an NPR, first time probably in Aurora, I am super excited of the interrogation outcome, but it is unclear how it works.

Question 1: does the interrogation happen via ad hoc research in biology/genetics? I unloaded the POWs on Earth but then they seem disappeared and I have the specific research project for their autopsy.

Question 2: What info will I gain from the alien autopsy? The research says "environmental tolerance" which makes sense of course, but I was hoping to gain info on where they are, outposts, planets they occupy etc.
Posted by: Steve Walmsley
« on: June 04, 2024, 04:14:21 AM »

The system themes are almost all created by players, so you can create an add your own. However, as the systems in a random game bear no relationships to known stars, any system theme would just randomly assign real star names to whatever system was generated.

Steve, this is a bit off-topic, but would it be feasible to add an option to use a system naming theme for Real Stars games? This would be a great help for multiple-player-race games with some player races as aliens and thus starting in other systems. It's a little weird when a player-controlled alien race from Zeta Reticuli transits their first jump point and discovers Gliese 182 or something.

Yes, the NPRs already do this :)

I'll add an option to the game window to allow themes for player races.
Posted by: welchbloke
« on: June 03, 2024, 04:29:55 PM »

I have a number of planets/moons that were previously occupied by spolier races but have been 'liberated' by the gloriouis forces of the empire. I had to duke it out from orbit with some pretty significant STO forces before invading. This has obviously left some dust and radiation in the atmosphere. Consequently, I'm now getting 'Unrest increasing' messages for those worlds. The thing is there is literally nothing on those planets at the moment, just an empty colony to allow me to send xenoarcheology and construction forces to exploit. It doesn't really make sense to me that there is any unrest to increase on these empty colonies. What happens when the political stability drops low enough? Am I going to get an insurrection appear on an empty colony?

Welchbloke
Posted by: db48x
« on: June 03, 2024, 03:26:30 AM »

If you check the help text that appears when you mouse over the number of systems, it states that doesn't apply to Known Stars games.

I think I’ve requested this before, but would it be worth thinking about the design of the New Game screen some? It could use a few improvements.

For example, the Known Stars option is a big choice that really defines how the rest of the game feels. When enabled, it causes several other options to be ignored. Perhaps this should be a big hint that should inform the design of the screen. Imagine having radio buttons to select between Random Stars and Known Stars. When Random Stars is selected, the options that only apply to Random Stars game are enabled and those for Known Stars are disabled, and visa versa. For easier comprehension, these options should be visually arranged so that the association is obvious at a glance. Or see the attached picture. Of course it is a GTK Assistant window rather than a Windows Wizard window, so it looks different.
Posted by: nakorkren
« on: June 02, 2024, 08:38:10 PM »

Is there a way to make the system names pull from the System theme in random order, instead of alphabetical order? I'd swear there was supposed to be a check box for randomizing it, but for me it always run alphabetically which is kind of boring, and as a result I manually rename every system.
Posted by: nuclearslurpee
« on: June 02, 2024, 05:00:10 PM »

The system themes are almost all created by players, so you can create an add your own. However, as the systems in a random game bear no relationships to known stars, any system theme would just randomly assign real star names to whatever system was generated.

Steve, this is a bit off-topic, but would it be feasible to add an option to use a system naming theme for Real Stars games? This would be a great help for multiple-player-race games with some player races as aliens and thus starting in other systems. It's a little weird when a player-controlled alien race from Zeta Reticuli transits their first jump point and discovers Gliese 182 or something.
Posted by: Caesar
« on: June 02, 2024, 04:53:09 PM »

Cheers! I'll use temporary waypoints, then. :)