Posted by: Jovus
« on: Today at 02:47:24 PM »Do STOs offer PPV, or no?
I have a question regarding civilian shipping - say I want 50 (and only 50) automated mines total on a body that currently has zero. So I demand 50 AM through the civilian shipping tab. While this is happening, some military freighters are freed up, and I ask them to ship 20 automated mines to that same body. Will those 20 shipped by the navy count towards the 50 AM total demanded? or would I end up with 70 AM at the end of the day?You'll end up with 70 AM (assuming that your AM source has at least that many available). Civilian contracts ignore government shipping.
The system themes are almost all created by players, so you can create an add your own. However, as the systems in a random game bear no relationships to known stars, any system theme would just randomly assign real star names to whatever system was generated.
Steve, this is a bit off-topic, but would it be feasible to add an option to use a system naming theme for Real Stars games? This would be a great help for multiple-player-race games with some player races as aliens and thus starting in other systems. It's a little weird when a player-controlled alien race from Zeta Reticuli transits their first jump point and discovers Gliese 182 or something.
Yes, the NPRs already do this
I'll add an option to the game window to allow themes for player races.
Thanks Steve! Will this allow a mix, e.g., humans from Earth use the real star names but Reticulans from Zeta Reticuli use a custom name theme, or will it be all-or-nothing?
The system themes are almost all created by players, so you can create an add your own. However, as the systems in a random game bear no relationships to known stars, any system theme would just randomly assign real star names to whatever system was generated.
Steve, this is a bit off-topic, but would it be feasible to add an option to use a system naming theme for Real Stars games? This would be a great help for multiple-player-race games with some player races as aliens and thus starting in other systems. It's a little weird when a player-controlled alien race from Zeta Reticuli transits their first jump point and discovers Gliese 182 or something.
Yes, the NPRs already do this
I'll add an option to the game window to allow themes for player races.
I finally captured some POW from an NPR, first time probably in Aurora, I am super excited of the interrogation outcome, but it is unclear how it works.
Question 1: does the interrogation happen via ad hoc research in biology/genetics? I unloaded the POWs on Earth but then they seem disappeared and I have the specific research project for their autopsy.
Question 2: What info will I gain from the alien autopsy? The research says "environmental tolerance" which makes sense of course, but I was hoping to gain info on where they are, outposts, planets they occupy etc.
Interrogation happens at the moment you rescue them. That interrogation yields intelligence points, which are added to any you gain from ELINT. You gain more points for rescuing officers, depending on rank. When you reach 100 points, you get an intelligence result and the counter resets.
http://aurora2.pentarch.org/index.php?topic=8495.msg109681#msg109681
Autopsy provides you with their species tolerances.
I finally captured some POW from an NPR, first time probably in Aurora, I am super excited of the interrogation outcome, but it is unclear how it works.
Question 1: does the interrogation happen via ad hoc research in biology/genetics? I unloaded the POWs on Earth but then they seem disappeared and I have the specific research project for their autopsy.
Question 2: What info will I gain from the alien autopsy? The research says "environmental tolerance" which makes sense of course, but I was hoping to gain info on where they are, outposts, planets they occupy etc.
Interrogation happens at the moment you rescue them. That interrogation yields intelligence points, which are added to any you gain from ELINT. You gain more points for rescuing officers, depending on rank. When you reach 100 points, you get an intelligence result and the counter resets.
http://aurora2.pentarch.org/index.php?topic=8495.msg109681#msg109681
Autopsy provides you with their species tolerances.
I finally captured some POW from an NPR, first time probably in Aurora, I am super excited of the interrogation outcome, but it is unclear how it works.
Question 1: does the interrogation happen via ad hoc research in biology/genetics? I unloaded the POWs on Earth but then they seem disappeared and I have the specific research project for their autopsy.
Question 2: What info will I gain from the alien autopsy? The research says "environmental tolerance" which makes sense of course, but I was hoping to gain info on where they are, outposts, planets they occupy etc.
The system themes are almost all created by players, so you can create an add your own. However, as the systems in a random game bear no relationships to known stars, any system theme would just randomly assign real star names to whatever system was generated.
Steve, this is a bit off-topic, but would it be feasible to add an option to use a system naming theme for Real Stars games? This would be a great help for multiple-player-race games with some player races as aliens and thus starting in other systems. It's a little weird when a player-controlled alien race from Zeta Reticuli transits their first jump point and discovers Gliese 182 or something.
If you check the help text that appears when you mouse over the number of systems, it states that doesn't apply to Known Stars games.
The system themes are almost all created by players, so you can create an add your own. However, as the systems in a random game bear no relationships to known stars, any system theme would just randomly assign real star names to whatever system was generated.