Posted by: nuclearslurpee
« on: Today at 09:36:09 AM »Do ground force commanders provide any bonus to subordinate units in the hierarchy, or is it still just the one they're assigned to?
A recent patch added this.
Do ground force commanders provide any bonus to subordinate units in the hierarchy, or is it still just the one they're assigned to?
Supply ships require a cargo shuttle bay to resupply other ships. While it is weird that the maintenance modules are behaving in this way, adding cargo shuttle bays should at least address your resupply problems.
How do I resupply from the supply ship? Is there a component I'm missing or do the supply ships having Maintenance Facility components somehow block resupplys? The MV is flagged as a supply ship in the design window:
Ark module vs Infrastructure?Basically any time you're dealing with Venus-type worlds.
When is one more valuable/desirable than the other? When is it better to use the Ark over just shipping Infrastructure over? I've never played around with Ark modules, but I'm planning on starting a new campaign soon. Been way too long. This is something I've been curious about since they were released.
I'm sure someone's actually done the math and can give the exact CC where one overtakes the other, but I don't know it.
Ark module vs Infrastructure?Basically any time you're dealing with Venus-type worlds.
When is one more valuable/desirable than the other? When is it better to use the Ark over just shipping Infrastructure over? I've never played around with Ark modules, but I'm planning on starting a new campaign soon. Been way too long. This is something I've been curious about since they were released.
A quick mechanics question I realized I don't know the answer to like I thought I did:
Planetary terrain modifies the maximum fortification of ground units, according to Steve's dev posts. Suppose I have 12,000 tons of INF or STA ground units which have reached their maximum fortification level (let's assume the CON units did this and then went somewhere else). On a "normal" terrain with no multipliers this would mean 6x fortification, and a 2,000-ton signature to ship active sensors.
Now suppose the terrain gives a 2x fortification modifier, so the maximum fortification of the same units is now 12x. Does the terrain fortification modifier affect the active signature of the ground units, i.e., will I observe a 2,000-ton signature or a 1,000-ton signature?
I used to assume the former but re-reading the mechanics posts make me think it could be the latter, which is important to know before it becomes important...
A quick question. I set up my ground military without really paying attention to my officers, and just set it to auto-assign. When I went back and checked it I realized that that was a mistake, as the base level unit was set to too high a rank and the rank structure was all screwed up. So I went in to the ground forces screen, formation template tab, and manually reset the ranks for the various units to the rank that I needed it to be to make the rank structure work. I assumed that officer auto-assign would take care of the shake up over time so went back to focusing on other things. However, there was no real change. I then decided to manually assign officers of the appropriate rank to the correct ground commands, but Aurora won't let me. The base level battalion unit can be assigned to the lowest ranking officer, but the next level HQ is requiring a rank two levels higher than what I've set in the Formation Templates screen to be assigned.
Example:
Battalion, required rank is major, actual required rank is major
Brigade, required rank is lieutenant colonel, actual required rank is lieutenant colonel
Division, required rank is colonel, actual required rank is major general
Corps, required rank is brigadier general, actual required rank is lieutenant general
I've saved and closed, advanced time, waited for it to work itself out, to no avail. I assume that I'm doing something wrong, rather than this being a bug.