Wrecks being visible is covered in the Lore post. Ships travel in the Aether, but wrecks return to normal space and can be detected as normal matter, like system bodies.
http://aurora2.pentarch.org/index.php?topic=10239.0
You used to have to detect them, but it led to tedious micromanagement to search for them without really adding any gameplay decisions.
Im aware of the lore but that doesn't mean think it's consistent or logical.
For example why isn't Space Stations without engines orbiting a planet also visible just like wrecks then if it's the travel through the Aether that cause them to become harder to spot?
Some brainstorming ideas:
- If it was too much micro to detect the them then maybe give wrecks a say 10 times as large apparent tonnage signature (because it's presumably spread out over greater area)
- Improve the intel system to better display immobile or orbiting contacts (like say wrecks or space stations) indefinately if detected once
- Make it possible to tug the wrecks or load them in hangars for easy recovery (common suggestions around here already)
Jump point are substantially more important than wrecks, so they are harder to detect.
It's true but there are two gameplay considerations of making them easier to detect. First it makes it less of a no-brainer choice to stabilize all JPs. Second it makes it easier and faster to track down where those aliens are (and for them to track down you) leading to more potential fun and interactions.