Separate but connected suggestion: Certain spoiler races seem hardstuck when it comes to maximum speed and size of combat craft. Expanding the custom NPR parameters to the combat craft of spoiler races would be nice, though this might be more of a challenge.
I would like to see at least the ability to set the
Precursors and Invaders tech level as a player's choice option, since they remain static and for higher-tech games they basically become speed bumps after a certain point. This could perhaps also be good for
Raiders if the player wants them to be more threatening, a la Steve's Gothic campaign back before 2.0.
Hi Steve,
Something I'd like to throw in the ring for a suggestion would be an increase in the energy/kinetic weapon bores we can research, as well as possibly increasing the distance beam weapons can fire up to as well, even if it comes at obscene mass prices. I'm asking as I'm currently trying to recreate an accurate design from David Weber's RMN fleet book, but anything beyond light cruiser size is unachievable at the moment due to the high tonnage of his designs.
In an older thread, someone came up with the number that 1 "Walmsley ton" = 4 "Weber tons", which might be helpful for you in trying to get tonnages to "match". Anecdotally, when I've tried to set up Honorverse-style settings, I've usually been able to get tonnages to match by playing around with various degrees of freedom like missile sizes, number of sidewall generators, etc.