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Topic Summary

Posted by: nuclearslurpee
« on: Yesterday at 08:03:23 PM »

Now to go and model the intricate federal democracy of the Interstellar League...

Overly complicated dozen-power AAR that breaks the game in increasingly improbable ways when?  ;D
Posted by: Zap0
« on: Yesterday at 06:48:23 PM »

Thanks, the prepopulated file displays and works fine, and elections run with F9.

Now to go and model the intricate federal democracy of the Interstellar League...
Posted by: Froggiest1982
« on: Yesterday at 05:47:52 PM »

EDIT: Try to populate with 0 (Zero) the Leader's Point/Funds

That had no effect.

Could it be different windows locale/date formats or windows system page? I've got mine set to Japanese because the indie devs there seem permanently stuck 20 years behind in technology...

Edit: I've checked the previous version, the file you have on download there does not cause this behavior with me. So it has to be something that changed in the new iteration.

I have used a prepopulated version and it seems like everything works fine now.

I have uploaded the new file on the main post.
Posted by: Zap0
« on: Yesterday at 09:22:43 AM »

EDIT: Try to populate with 0 (Zero) the Leader's Point/Funds

That had no effect.

Could it be different windows locale/date formats or windows system page? I've got mine set to Japanese because the indie devs there seem permanently stuck 20 years behind in technology...

Edit: I've checked the previous version, the file you have on download there does not cause this behavior with me. So it has to be something that changed in the new iteration.
Posted by: Froggiest1982
« on: Yesterday at 07:23:50 AM »

I'm getting lots of division by zero errors in fields. Do I need to fill something before the sheet works? I've followed your main posts instructions on what to fill in what order so far.
F9 does nothing. Is there no info/feedback on that? Do I need to enable/register macros? Am I right that a dialog should pop up and give me values to copy/paste?

Tried in LibreOffice 7 and 25.

That's a bit weird, I am out atm so cannot double check, I will do it later and see if somehow the file got corrupted.

Any other having same issue please let me know.

EDIT: Try to populate with 0 (Zero) the Leader's Point/Funds
Posted by: Zap0
« on: Yesterday at 06:34:35 AM »

I'm getting lots of division by zero errors in fields. Do I need to fill something before the sheet works? I've followed your main posts instructions on what to fill in what order so far.
F9 does nothing. Is there no info/feedback on that? Do I need to enable/register macros? Am I right that a dialog should pop up and give me values to copy/paste?

Tried in LibreOffice 7 and 25.
Posted by: Froggiest1982
« on: June 12, 2025, 11:48:12 PM »

Released here https://aurora2.pentarch.org/index.php?topic=13639.msg171363#msg171363 or at the top of this discussion.

Please thank on the main post, not here.
Posted by: Froggiest1982
« on: June 07, 2025, 07:39:31 PM »

I'm a new player.

Do you think I should be patient, or should I jump into your older one for now to learn the ropes and get some of that sweet, sweet roleplay satisfaction?

The older one is a perfectly functioning and tested program with a full set of written rules, and it is highly recommended as a start. Furthermore, it will facilitate your first playthrough as soon as I can get around release rules and the file of the new version.

I am unsure though if after the big forum reset the file it's still available for download.
Posted by: Tall Guy (Acc. Pend.)
« on: June 07, 2025, 04:31:14 PM »

I'm a new player.

Do you think I should be patient, or should I jump into your older one for now to learn the ropes and get some of that sweet, sweet roleplay satisfaction?
Posted by: Froggiest1982
« on: June 03, 2025, 02:52:10 PM »

Hi Froggiest, it's been a couple months further - will the new government simulator be ready for release soon?

It is ready, just couldnt find the time to write the guide as there are quite a few changes from the latest version and while previous users would probably be able to get their heads around it, new users will probably just download and delete...
Posted by: Gyrfalcon
« on: June 03, 2025, 02:40:06 AM »

Hi Froggiest, it's been a couple months further - will the new government simulator be ready for release soon?
Posted by: Froggiest1982
« on: March 09, 2025, 04:57:18 AM »

Thank you for creating the original simulator, this is exactly what I was looking for to supplement Aurora! Is there still progress being made on the new version?

Yes, there are. The server is just back online so haven't posted much. It's ready, just don't have the time to write all the rules again. Hopefully later this month or during the Easter break I'll get around it.
Posted by: Syriax
« on: March 08, 2025, 08:14:01 PM »

Thank you for creating the original simulator, this is exactly what I was looking for to supplement Aurora! Is there still progress being made on the new version?
Posted by: Froggiest1982
« on: November 03, 2024, 04:51:25 PM »

A new development diary update 04/11/24 has been released!

You can follow the development diary at this link: https://aurora2.pentarch.org/index.php?topic=13639.msg171364#msg171364.

Please thank the main post if you’d like to express your appreciation, not this one.
Posted by: Froggiest1982
« on: September 18, 2024, 03:25:07 PM »

out of curiosity, what kind of stuff is your Aurora C# Dashboard consisting of. If you don't mind to share that information that is cool too. Also love your goverment simulator!

Thanks.

There is a graphical user interface (GUI) for fleet management, designs, missiles, fuel, and more. You can see some screenshots in this AAR here: https://aurora2.pentarch.org/index.php?topic=11937.0

In terms of sheets, besides the ones required for the government sim, you have:

Logistics: A tab to convert order delays into seconds from days, months, etc. Another tab features a graph with all the minerals required for construction, along with details on the number of workers and cargo, as well as some other information.
Terraforming: For easy calculations.
Agenda: A formula that converts the time intervals from the database into the current in-game date of events (I use this to create the AAR if I do one).
Organizational: Includes screenshots and an ideal tree for the admin organization chart. Essentially, I prepare this in advance and then quickly transfer it at the start of each game.
Race and Alien Race Creation Randomizer: A tool to create random alien races or setups for player races. It’s useful if you are planning a multirace game or controlling aliens as well.

There are other minor tools as well, but some I haven't maintained since other resources (like Iceranger's calculator) have matched and surpassed what I had, so I now use those instead of what was on my dashboard.