Posted by: alex_brunius
« on: Today at 03:22:17 AM »Intuitively, I think players expect a decoy to "look like" the ship it's decoying from, i.e., to have the same signature. I can see why the actual mechanic is different, as its more flexible and less micromanage-y than requiring exact size matching (plus avoid issues with ship sizes that aren't nice, round numbers), but the fact that an infinite swarm of size-5 decoys is arguably optimal (same performance and cost as any other option, maximum flexibility) seems to eliminate what could/should be a gameplay decision point.
I don't agree smaller decoys are always optimal. For when your facing negligable missile threats smaller sized decoys mean ships with standard settings will always launch some decoys even against tricklefire from AMMs that your PD or Shields can shrug off which adds cost (or alot micro if you want to turn it off situationally).
For larger decoys it's much easier to have a sensible cut-off setting so that for negligable threats with fewer incoming MSP then 0 decoys will be launched, while still ensuring all decoys will be launched against that deadly alpha strike.