Posted by: skoormit
« on: Today at 08:11:40 AM »I am trying to turn a population into an automated mining site.
But there are a lot of Infrastructure on the planet (more than 70,000), and the civilian lines are much slower in removing them than picking up the colonists. So, when the colonists are zero, in the Civilian/Flags tab, the option "Destination of Colonists" turns back on, and the civilians bring the colonists again.
How can I deselect the option "Destination of Colonists", when these ones are zero?
The implication "Infrastructures = colonists needed" is not always true, at least for me.
The best workaround i know of is to use SM mode to move the infrastructure to some other nearby body (you can edit installation amounts in the left pane of the Civilian/Flags tab) and have the civs pick it up from there.