Posted by: Andrew
« on: August 06, 2025, 04:02:32 PM »Really just add your own names , it takes a lot less time than posting something to this forum.
Could we have more stealth classes?
I'll take a page from quantum mechanics and only generate the ones the player actually looks at.
In fact, if you subscribe to the 'the universe is a simulation' theory, that is probably how quantum mechanics was designed, to cut down on file size
...the upcoming 2.6 changes to civilian shipping might eliminate these issues anyways for all I know, so this all may be unnecessary speculation.
I **think** that a large proportion of the game slowdown caused by Civ Shipping Lines is caused specifically by Civ ships looking for a route to take but failing to find one.
When a civ ship can not find a route to take, the ship sits idle and checks for a route again in the next increment.
If all civ ships are busy and then one fails to find a route, chances are that more ships will fail to find routes as they finish their current runs.
If a large number of civ ships are all checking for routes in every increment, and if the route-checking algorithm takes non-trivial processing time, then we end up with a big chunk of processing time being used for this during every increment.
Anecdotally, I notice that civ colony ships are idle far more often than freighters. This is true for my own empires, and also for NPRs (on the occasions that I have needed to examine them).
Suggestion:
In the code that checks for available routes for civ colony ships, if a ship fails to find a route, skip the check for any other idle ships at the same location and of the same or larger size.
Doesn't have to be generated on the fly. The images are small, just like flags, races, and ships. There doesn't need to be hundreds of pictures for every possible combination - just the major ones.
Realise its very low priority. however I was messing with ChatGPTs AI image generation for planet images in the style of Aurora.
Would it take much to add a small image on the body you currently have selected in a few different windows in the game. such as system and enviroment.
The image settled would be base on a few factors which seems to be all ready in the game such as Venusian Atmo or high colony cost colour for the likes of Mercury. 0 cost = earth image
As the planets are colonised then the image which is selected adjusts to become more Earth like.
I made a quick mock up to ilistrate what im suggesting.
Edit: Just to add ill happily make a list of images to use if needed. If its possible to use more of the body information for image selection. Eg. with a lot of water I could add in a water world with small landmass or images with desert or forest or bodys small in size could use an asterod image.
The treeview is a Microsoft control and its not possible to insert images to the left of the node +/- symbol without taking over drawing responsibility from the control. Some form of text prefix or suffix like the jump-capability indicator is a lot easier.
Ahh, makes sense. Do you have access to a larger character set or just plain text? A lot of (A)'s and (I)'s or whatever at the front of fleet names might get visually busy. I think I'd still prefer it, personally, but maybe something non-alphabetical, at least like a _ for idle and > for active?