Post reply

Note: this post will not display until it's been approved by a moderator.

Name:
Email:
Subject:
Message icon:

shortcuts: hit alt+s to submit/post or alt+p to preview

Please read the rules before you post!


Topic Summary

Posted by: Steve Walmsley
« on: August 19, 2025, 04:14:54 AM »

I don't recall, can we see the design of civilian ships?

Yes, on the class window. Click Civilian (might be Show Civilian) to see their designs. Civilian colony ships will carry between 50,000 and 250,000 colonists, depending on the design.
Posted by: Steve Walmsley
« on: August 19, 2025, 04:05:44 AM »

Is it possible to show all the star systems in a game? not their bodies and connections, only the stars.
In real life, we know our cosmic neighbourhood, and I would like to replicate this.
Then, with survey and expansion, I will discover their contents and the links between the stars.

The systems don't exist in the game until someone finds them, at which point they are generated.

For known stars, I could show the actual star locations using a variant of the galactic map, but the galaxy is 3D and the map is 2D so there would be a lot of overlaps. Also there are 65,000 stars in the known stars database.

One option I have considered for a while is a rotatable 3D map for the above purpose, but humans handle 2D information a lot better than 3D information so it would mainly be for fun. Most people would still use 2D to comprehend the situation.
Posted by: Steve Zax
« on: August 18, 2025, 09:56:58 PM »

I don't recall, can we see the design of civilian ships?
Posted by: gpt3
« on: August 18, 2025, 08:49:35 PM »

I think that number you see (25, 20, 12.5) is thousands of colonists.

I hope so. But ...?!

Quote
I KNOW its not individuals! (12.5? )

12.5 are trade goods, not persons.  :)
Aurora 4x doesn't model the conventional economy (except for trade goods). Its assumption is that the Trans-Newtonian economy is so prosperous that conventional goods/services are effectively post-scarcity. That's why you don't need to manually transport food and oxygen to all of your colonies.

What this means is that it's entirely possible that your colony ship's cargo consists of one billionaire, twenty-four servants, and the billionaire's private zoo.
Posted by: paolot
« on: August 18, 2025, 01:48:24 PM »

I think that number you see (25, 20, 12.5) is thousands of colonists.

I hope so. But ...?!

Quote
I KNOW its not individuals! (12.5? )

12.5 are trade goods, not persons.  :)
Posted by: paolot
« on: August 18, 2025, 01:46:26 PM »

Is it possible to show all the star systems in a game? not their bodies and connections, only the stars.
In real life, we know our cosmic neighbourhood, and I would like to replicate this.
Then, with survey and expansion, I will discover their contents and the links between the stars.

Theoretically, I suppose. You can get info about a system from prisoners, so the galactic map can show systems without any connection info. That, however would include bodies. I don't think planets can be hidden in any way.

Thanks!
I'm reading the campaign of Steve, where there are systems shown without links to other stars in the galactic map, revealed by prisoners.
But, in a more "general" way? I wish to reach the stars because I know they are there, and I can imagine there could be some valuable wealth to conquer out there.
At the beginning of each match, instead, the sky is empty. So what am I looking for, if there is nothing to go to?
If it isn't possible now, I would like an option (Y/N) to reveal the rest of the systems, with the possibility to show various percentage of them, eventually.
Posted by: Steve Zax
« on: August 18, 2025, 01:33:27 PM »

Is it possible to show all the star systems in a game? not their bodies and connections, only the stars.
In real life, we know our cosmic neighbourhood, and I would like to replicate this.
Then, with survey and expansion, I will discover their contents and the links between the stars.

Theoretically, I suppose. You can get info about a system from prisoners, so the galactic map can show systems without any connection info. That, however would include bodies. I don't think planets can be hidden in any way.
Posted by: Steve Zax
« on: August 18, 2025, 01:31:14 PM »

I think that number you see (25, 20, 12.5) is thousands of colonists. I KNOW its not individuals! (12.5? )
Posted by: paolot
« on: August 18, 2025, 01:23:42 PM »

Is it possible to find which civilian ship is carrying a specific item?
I don't want to read one by one all those ships (there are around 1,650 of them, with the warning messages, when a fleet/ship is selected, that increase the time to read what they are moving, and I don't want to look inside the DB).
Second: is it possible to increase the number of colonists that civilians move per travel? and/or have civ fleet with multiple ships?
My colony ships carry tens of thousands of colonists in one travel, while civilians use one ship to move just only 25 or less of them (see attached image), even using a huge colony ship! I know I'm the evil ruler that obligates people to do everything... but 25 vs. thousands...!!   :o ???
The new rules for civilians in 2.6.0, do they also take care of this?
Posted by: paolot
« on: August 18, 2025, 01:13:02 PM »

Is it possible to show all the star systems in a game? not their bodies and connections, only the stars.
In real life, we know our cosmic neighbourhood, and I would like to replicate this.
Then, with survey and expansion, I will discover their contents and the links between the stars.
Posted by: Bly
« on: August 15, 2025, 11:38:33 AM »

A base station mounting some Maintenance Module, placed at a Deep Space Population, i.e. far away from a body, will it anyway operate as a maintenance point? E.g., will the module(s) be operative, or not?
And what about decoys? Can I transfer them to the base? and load them from the base into a ship?
I need some support bases scattered around, as the inhabited planets are becoming more and more distant from the outskirts.

Moreover, a ship/base with Maintenance Modules in orbit around a colony without population, can it support the ships also in orbit, having the necessary minerals at hand? These minerals must they be on the colony, or could they be also in a transport ship also in orbit, or in the cargo of the maint ship/base itself?

Maintenance modules does not require a population to work, and will work anywhere, anytime. Unlike maintenance facilities, they can not use minerals to create maintenance supplies, but can use stockpiled supplies to freeze the maintenance timer on ships at the same location. I am fairly confident the modules can use supplies that either exist on a body the module is in orbit around, inside it's own storage or on another ship in the same fleet (might need a shuttle for the latter tho).


Posted by: paolot
« on: August 15, 2025, 10:39:53 AM »

A base station mounting some Maintenance Module, placed at a Deep Space Population, i.e. far away from a body, will it anyway operate as a maintenance point? E.g., will the module(s) be operative, or not?
And what about decoys? Can I transfer them to the base? and load them from the base into a ship?
I need some support bases scattered around, as the inhabited planets are becoming more and more distant from the outskirts.

Moreover, a ship/base with Maintenance Modules in orbit around a colony without population, can it support the ships also in orbit, having the necessary minerals at hand? These minerals must they be on the colony, or could they be also in a transport ship also in orbit, or in the cargo of the maint ship/base itself?
Posted by: skoormit
« on: August 11, 2025, 02:53:12 PM »

... ...
2) A CMC colony (with minerals being purchased) that also has non-CMC mining assets (surface mines, automines, or orbital modules) flings two packets each day. Is that intended?
... ...


As a CMC has its own mass driver, I think you see the packets from it and from the mass driver of your colony.

There is only one colony.
A CMC, when created, is your colony. You can add more stuff to it, as I have done here.
Posted by: paolot
« on: August 10, 2025, 01:33:43 PM »

... ...
2) A CMC colony (with minerals being purchased) that also has non-CMC mining assets (surface mines, automines, or orbital modules) flings two packets each day. Is that intended?
... ...


As a CMC has its own mass driver, I think you see the packets from it and from the mass driver of your colony.
Posted by: paolot
« on: August 10, 2025, 01:29:22 PM »

A base station mounting some Maintenance Module, placed at a Deep Space Population, i.e. far away from a body, will it anyway operate as a maintenance point? E.g., will the module(s) be operative, or not?
And what about decoys? Can I transfer them to the base? and load them from the base into a ship?
I need some support bases scattered around, as the inhabited planets are becoming more and more distant from the outskirts.