Posted by: Jorgen_CAB
« on: Today at 01:44:16 PM »If both factions at a body have their forces set to Rear Echelon or Support, they will not fight - though I agree that I'd like to see this changed, as you may not *want* all your forces on Rear Echelon even though you don't want to attack a hostile power you share a body with. It'd definitely help with things like Genestealer Cults and Imperials/Rebels, in which it's expected that even though the powers are hostile, they may coexist for some time.
How I houserule around this now, is that I'll have two separate factions - say, the Genestealers and the Tyranids - with the Genestealers (neutral) gifting the Tyranids (hostile) ground units, and now, whole colonies. This can also work for neutral powers that "join" the Rebellion after reaching a certain diplomacy score or meet some other criteria. The "ruling" faction can "root out" the insidious neutrals by completing geosurveys of "infected" planets. I used to houserule that this lowered diplomatic relations with the neutral faction by a certain amount, and at a certain threshold, you could consider them hostile and wipe them out with your military forces, but now, I might just have "discovered" colonies be gifted to the hostile faction immediately.
Those are my houserules, anyway, though again, I agree with the initial point.
I know that you can do this... but it entails allot of admin to reach the same result you could basically get with a single setting. This would definitely make multi-faction games simpler as they already are complex enough.