Posted by: mrwigggles
« on: January 20, 2010, 03:18:35 PM »Yea, that did it, thank you for the replies.
Quote from: "mrwigggles"Okay, I have a mighty fleet of 13 South Carolina Geo Survey ships that I want to refit into their jump able cousin the South Dakota Geo ship with active sensors and jumpdrive.
I condense the 13 or so ships into one Task Group, and order it to enter orbit around earth. The shipyard is 18tons, and the new ship is 2050tonnes, so the ship yard is able to construct the desired ship, and I retooled the shipyard to constructed the brand new spiffy South Daktota.
When I got to select a ship for refit, it says there are no ships in orbit.
May I have a break down of what needs to happen for a refit or be pointed in the right direction? I did a search on the forum and on the wiki, no dice.
This may sound like a stupid question, but you did wait until the fleet reached Earth orbit before issuing the refit order? - I only ask because *I* made that mistake on some of my refits & it took a while to work out (despite having used pretty much the same procedure for YEARS using SA! :-)
"Enter Orbit" was put in during one of Steve's multi-nation Earth games so ships could still take advantage of maintenance facilities and stay near Earth without being at point blank (0) range for Earth's PDC. It is not obvious that all the parts of the code treat it the same way as being parked at Earth after a move-to command.
STEVE - It might help to change the name of the Enter Orbit command - I know that I've accidentally hit it in the past when I want to go to Earth orbit.
John
Okay, I have a mighty fleet of 13 South Carolina Geo Survey ships that I want to refit into their jump able cousin the South Dakota Geo ship with active sensors and jumpdrive.
I condense the 13 or so ships into one Task Group, and order it to enter orbit around earth. The shipyard is 18tons, and the new ship is 2050tonnes, so the ship yard is able to construct the desired ship, and I retooled the shipyard to constructed the brand new spiffy South Daktota.
When I got to select a ship for refit, it says there are no ships in orbit.
May I have a break down of what needs to happen for a refit or be pointed in the right direction? I did a search on the forum and on the wiki, no dice.
Okay, I have a mighty fleet of 13 South Carolina Geo Survey ships that I want to refit into their jump able cousin the South Dakota Geo ship with active sensors and jumpdrive.My first guess would be that you changed the design rather than making a new design. In the ship design screen (F5) did you unlock the design and modify it, or did you do a copy and then modify the copy. If it was the first then you have already changed all of the ships to the new design. This is a very common mistake that lots of people make, including very experienced players, so don't feel bad if that's the case.
I condense the 13 or so ships into one Task Group, and order it to enter orbit around earth. The shipyard is 18tons, and the new ship is 2050tonnes, so the ship yard is able to construct the desired ship, and I retooled the shipyard to constructed the brand new spiffy South Daktota.
When I got to select a ship for refit, it says there are no ships in orbit.
May I have a break down of what needs to happen for a refit or be pointed in the right direction? I did a search on the forum and on the wiki, no dice.