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Topic Summary

Posted by: Steve Walmsley
« on: February 10, 2010, 07:55:22 PM »

Quote from: "Malamis"
How does the on board missile sensor calc work? as in, what makes a salvo (or individual missiles ?) target a ship over any other ?
They will head for the closest target they can detect.

Steve
Posted by: Malamis
« on: February 10, 2010, 10:49:55 AM »

Cheers, managed to miss that first time round.

Recently put all of your directions to use against the space swarm with much success  :D

Supplementary/consequential;

How does the on board missile sensor calc work? as in, what makes a salvo (or individual missiles ?) target a ship over any other ?
Posted by: Steve Walmsley
« on: February 09, 2010, 10:30:50 PM »

Quote from: "Malamis"
Trying to put together what little I know of sensor tech into wiki format, but i'm too nooby to pull it off.

Thus:

Thermal and EM sensors, how do they work, where are they useful, and is there any way to check they are working without a hostile race (as I haven't found one in any of my games yet)
Active sensors are explained in Part 4 of the Tutorial: viewtopic.php?f=101&t=1955

Thermal and EM Sensors are explained in Part 10 of the Tutorial: viewtopic.php?f=101&t=1961

Steve
Posted by: sloanjh
« on: February 09, 2010, 05:32:22 PM »

Quote from: "Erik Luken"
EM detect shields also, but primarily populations.
They detect active too....

John
Posted by: Erik L
« on: February 09, 2010, 05:30:44 PM »

Quote from: "mrwigggles"
Thermal detect heat sources. They're useful everywhere. Design a few and see how they work. Look at their range, and sensitivity. Find what works for you.

EM detect enemy shields. They're useful for ships that need to know if contacts have shields. Your applications may very.I dont know how they work, never built any of them.

Pretty sure both of these have details in there respective tech researches.

And they are working. Thermal sensors are always on and consider passive sensor. I don't recall if this is true for EM sensors.

Thermal and EM are both passive.

Thermal detect drive sources.

EM detect shields also, but primarily populations.

Active, are well... Active.
Posted by: mrwigggles
« on: February 09, 2010, 05:28:35 PM »

Thermal detect heat sources. They're useful everywhere. Design a few and see how they work. Look at their range, and sensitivity. Find what works for you.

EM detect enemy shields. They're useful for ships that need to know if contacts have shields. Your applications may very.I dont know how they work, never built any of them.

Pretty sure both of these have details in there respective tech researches.

And they are working. Thermal sensors are always on and consider passive sensor. I don't recall if this is true for EM sensors.
Posted by: Malamis
« on: February 09, 2010, 05:01:57 PM »

Trying to put together what little I know of sensor tech into wiki format, but i'm too nooby to pull it off.

Thus:

Thermal and EM sensors, how do they work, where are they useful, and is there any way to check they are working without a hostile race (as I haven't found one in any of my games yet)