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Topic Summary

Posted by: Father Tim
« on: February 28, 2010, 02:52:14 AM »

Component armour (turrets, magazines, power plants, engines, fuel tanks, etc) reduces the chance that a point of internal damage (all internal damage is applied one point at a time) will destroy one HTK of the component.  The chance is equal to (armour) / (armour + HTK), so 2 points of armour on a 3 HTK turret means 40% of the time it will be undamaged by a hit.
Posted by: Vanigo
« on: February 27, 2010, 09:08:44 PM »

Hey, I've got a related question. What does turret armor do? It doesn't seem to raise HTK. Does it reduce damage dealt like hull armor used to?
Posted by: sloanjh
« on: February 27, 2010, 07:55:06 PM »

Quote from: "Micro102"
What about this?

[]....[][]
[]....[][]
[]....[][]
[]....[][]
[]..()[][]
[]..[][][]
[][][][][]

What if the missile hits the "()"?

With a strength-4 missile warhead  it would be

[]......[]
[]....[][]
[]....[][]
[]....[][]
[]....[][]
[]....[][]
[]..[][][]

with no internal damage (but there is a breach)

With a strength-9 missile warhead it would be (the damage per column is 12321):

..........
[]......[]
[]....[][]
[]....[][]
[]....[][]
[]....[][]
[]...[][]

with 1 point of internal damage.

John
Posted by: Micro102
« on: February 27, 2010, 07:21:00 PM »

What about this?

[]....[][]
[]....[][]
[]....[][]
[]....[][]
[]..()[][]
[]..[][][]
[][][][][]

What if the missile hits the "()"?
Posted by: sloanjh
« on: February 27, 2010, 01:23:53 PM »

Quote from: "Micro102"
Now hold on, when the first missile hits, it destroys the 3 boxes below where it hit, so if that second missile hits that edge, shouldn't it destroy the 3 boxes on  the second level?

[][]......[][]
[][][]......[]

like that with  1 point of penetration?

No.  A strength-4 missile warhead does damage to 3 columns of armor: 1 to the left, 2 to the center, 1 to the right.  When an armor column is damaged, the damage is done from the top down.  It is impossible to get an overhang like you've drawn.  The damage pattern is NOT calculated by looking at the column where the hit is located, finding the depth of the first undamaged square, then applying the damage template starting at that depth (which seems to be what you've drawn).

John
Posted by: Micro102
« on: February 27, 2010, 12:36:41 PM »

Now hold on, when the first missile hits, it destroys the 3 boxes below where it hit, so if that second missile hits that edge, shouldn't it destroy the 3 boxes on  the second level?

[][]......[][]
[][][]......[]

like that with  1 point of penetration?
Posted by: Father Tim
« on: February 27, 2010, 12:01:55 AM »

The missile would do two points of internal damage, one from the 'point' of the triangle penetrating the single (remaining) layer of armour, and one from the edge where the armour is already breached.

So untouched level 2 armour would look like this:
[][][][][]
[][][][][]

After the first 4-pt missile hit:
[]......[]
[][]..[][]

And after the second:
[]........
[][]....[]

  (with two points penetrating)
Posted by: Micro102
« on: February 26, 2010, 10:36:20 PM »

What if a missile hit the edge of that first crater (The second layer)? Would it do one point of internal damage and cause 2 more destroyed armor boxes? Or since there is one empty box where the explosion would normally damage, and one box to the left of this missile, would the damage be different?
Posted by: Father Tim
« on: February 26, 2010, 05:54:36 PM »

Quote from: "Erik Luken"
PDCs are an exception. Their armor is thicker per layer.


PDCs get a bonus 4 layers, due to the rock/mountain/whatever they're built into/under.  Think of NORAAD headquarters at Cheyenne Mountain, Wyoming.
Posted by: WCG
« on: February 26, 2010, 01:33:18 PM »

Thanks, John. That's very clear.

Bill
Posted by: sloanjh
« on: February 25, 2010, 10:08:53 PM »

Quote from: "WCG"
Quote from: "Erik Luken"
PDCs are an exception. Their armor is thicker per layer.

OK, so which number tells me the number of layers? A level 1 warhead will destroy 1 layer, right?

Note that when I change the "Armour Rating" from 1 to 2, it doesn't double the other numbers, which I'd expect if the layers were just thicker in a PDC.

Instead, if adds 1 to the first number, which would seem to mean that it was only adding a layer to multiple layers that were already there (the second number increases a bit, presumably due to the increased size of the PDC).

Thanks,

Bill

Go to the F6 (ship) screen, select a ship, then click on the "Armor Status" tab.  You'll see an NxM rectangle of little squares.  N is the armor level, it's the 1st number in the N-M on the class display.  M is the surface area of the ship - it will be bigger for bigger ships, and is the 2nd number in the N-M.  So when you go from 1 to 2 (e.g. 1-15 to 2-15), you're doubling the amount of armor because the rectangle is now twice as big (30 squares vs. 15).

When a strength-4 warhead hits the ship, it will do damage to the squares and possible to the interior of the ship if it breaks through the armor.  For the 1-15 ship, you'd see 3 adjacent squares change color (indicating destroyed armor) and get 1 point of interior damage.  For the 2-15 ship, you'd see 3 adjacent squares change color in the top layer, and the square in the middle of the 3 in the next layer down would also change color (be destroyed).  Your ships armor would now be breached in that middle spot, but no interior damage would have been done because the 1 point was used to destroy the second layer square of armor.  If you took another hit in the same area (so that damage hit that middle square) it would penetrate, since there's no longer armor on that middle square.

John
Posted by: WCG
« on: February 25, 2010, 09:18:40 PM »

Quote from: "Erik Luken"
PDCs are an exception. Their armor is thicker per layer.

OK, so which number tells me the number of layers? A level 1 warhead will destroy 1 layer, right?

Note that when I change the "Armour Rating" from 1 to 2, it doesn't double the other numbers, which I'd expect if the layers were just thicker in a PDC.

Instead, if adds 1 to the first number, which would seem to mean that it was only adding a layer to multiple layers that were already there (the second number increases a bit, presumably due to the increased size of the PDC).

Thanks,

Bill
Posted by: Erik L
« on: February 25, 2010, 08:21:14 PM »

PDCs are an exception. Their armor is thicker per layer.
Posted by: WCG
« on: February 25, 2010, 07:57:59 PM »

Quote from: "Steve Walmsley"
"Armour Rating is the thickness of the armour and can be increased or decreased by clicking the small arrows to the right of this box.

...

The armour is represented by a block of 'boxes' with the width based on the size of the ship and the depth based on the thickness of the armour.

I thought I understood this until I actually started designing ships and weapons. But... I guess I don't.

Looking at the Class Design page, I've got a PDC with an "Armour Rating" of 1 and an "Armour" of 5-16. Is the "thickness" of the armor 1 or 5?

From what I've seen elsewhere, a missile warhead of strength 1, 2, or 3 will only destroy the top layer of armor, right? So in that PDC, do I have just one layer of armor or five layers?

You say that armor is represented by a block of boxes, so I thought this meant, in my example above, armor that was 5 "boxes" thick and 16 boxes in "width." But then, the "Armour Rating" is just 1, and that's also supposed to be the thickness. In the tutorial, your examples had the same first number in those "boxes" as "Armour Rating," so it seemed simple enough. Once I got into the game, though, I discovered this wasn't the case. So I really don't understand.

Any help here?

Thanks,

Bill
Posted by: Steve Walmsley
« on: February 25, 2010, 07:55:22 AM »

Quote from: "Journier"
I understand Steve, but I read your tutorial a while ago, and I was trying to help someone else who is now playing the game and suddenly looked at the tech description for armour and suddenly... I was completely confused on what was correct or if there was another hidden aspect to armour I hadnt known.

Hence I came here to get clarification :)
No problem. I should have read your original post more carefully.

Steve