In other words, you're suggesting that I separate the carrier function into combat carrier and scout carrier. Where combat carrier lugs around my combat wing only (and possibly serves as a collier/supply/jump ship), while my scout carrier has strong passives and a couple of active sensor fighters for focused detection. Interesting suggestion.
Functionally yes. Keep the scout as small as possible. Boat bay instead of hanger bay and a smaller scout fighter than the one you posted and the beginning of the month. The idea is to maintain a lower profile than the ships being supported/screened to reduce the chance of detection and intercept. Build up enough to give a good detection zone for the operational range of the combat fighters.
Since your using gunfighters you'll need a dedicated carrier class that shuttles new squadrons forward becuase they are going to take regular losses. GF's have to enter the defense envelopes of the ships they attack and will be detected before they enter gun range. Especially if the defender has a function PD for missile defense.
This is way I prefer light missile fighters for the strike role. They can launch missiles at ships from the edge of effective missile defense envelopes and return to thier carrier before being effectively engaged. At least until Steve releases v5.0.