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Topic Summary

Posted by: Steve Walmsley
« on: March 23, 2010, 01:23:15 AM »

Quote from: "James Patten"
HOWEVER - if there's multiple colonies between your location and the colony you want to have the data (such as your homeworld or a major research colony) you should go into the ship's individual record (F6 tab I think?) and disable the download (there's a checkbox somewhere) - otherwise the first colony you encounter, whether it's a brand new one with barely a million people or one with 500 million, will get the information.  And there's no sharing between colonies.
The checkbox is on the "History / Notes / Tech Data" tab on the Ship window, where you can also see what tech data a ship is carrying.

Steve
Posted by: Steve Walmsley
« on: March 23, 2010, 01:21:49 AM »

Quote from: "Shadow"
Oh, and by the way, this may be a given but if a component makes use of technologies less advanced than yours, those fields shouldn't be aided by said component's disassembly.

I mean, for instance, let's say you retrieve an active sensor that uses Active Grav Sensor Strength 21 and EM Sensor Sensitivity 6, and your current technologies in that area are AGSS 16 and EMSS 8. In this case, disassembly should contribute to AGSS research, but not that of EMSS.
Yes, that is already how it works

Steve
Posted by: sandman662
« on: March 22, 2010, 07:37:46 PM »

Ok, made it home and have tested your solutions and you are right.  What an awesome way of handling the tech finds.  This game is really great!!!!
Posted by: sandman662
« on: March 22, 2010, 03:58:55 PM »

Ah, got you.  Thanks!!
Posted by: James Patten
« on: March 22, 2010, 01:35:43 PM »

HOWEVER - if there's multiple colonies between your location and the colony you want to have the data (such as your homeworld or a major research colony) you should go into the ship's individual record (F6 tab I think?) and disable the download (there's a checkbox somewhere) - otherwise the first colony you encounter, whether it's a brand new one with barely a million people or one with 500 million, will get the information.  And there's no sharing between colonies.
Posted by: Hawkeye
« on: March 22, 2010, 11:39:42 AM »

Quote from: "Elvin"
Quote from: "sandman662"
I just got a "Tech Data Scanned" Event type from a wreck salvaged.  It told me that I got 800 research points for Ceramic Composite Armour & 1500 research points for Ceramic Composite Armour.  I don't have the tech, nor am I researching it, but when I go to the research panel, I see that Ceramic Composite Armour costs 10000 RPs.  Shouldn't that be 7700/10000 now?

I think the ship has to make it back to your colony- check out it's info tabs, somewhere I seem to remember it listing research tech.

Correct, once you enter your system, you will get a message reading: "Tech download! 2300 research points in Ceramic Composite Armor downloaded" or something along that line.
Posted by: sandman662
« on: March 22, 2010, 10:10:39 AM »

Ok, will do and I'll let you know if that works :)

Thank you!
Posted by: Elvin
« on: March 22, 2010, 10:06:32 AM »

Quote from: "sandman662"
I just got a "Tech Data Scanned" Event type from a wreck salvaged.  It told me that I got 800 research points for Ceramic Composite Armour & 1500 research points for Ceramic Composite Armour.  I don't have the tech, nor am I researching it, but when I go to the research panel, I see that Ceramic Composite Armour costs 10000 RPs.  Shouldn't that be 7700/10000 now?

I think the ship has to make it back to your colony- check out it's info tabs, somewhere I seem to remember it listing research tech.
Posted by: sandman662
« on: March 22, 2010, 09:07:32 AM »

I just got a "Tech Data Scanned" Event type from a wreck salvaged.  It told me that I got 800 research points for Ceramic Composite Armour & 1500 research points for Ceramic Composite Armour.  I don't have the tech, nor am I researching it, but when I go to the research panel, I see that Ceramic Composite Armour costs 10000 RPs.  Shouldn't that be 7700/10000 now?
Posted by: Shadow
« on: March 20, 2010, 09:06:00 AM »

Oh, and by the way, this may be a given but if a component makes use of technologies less advanced than yours, those fields shouldn't be aided by said component's disassembly.

I mean, for instance, let's say you retrieve an active sensor that uses Active Grav Sensor Strength 21 and EM Sensor Sensitivity 6, and your current technologies in that area are AGSS 16 and EMSS 8. In this case, disassembly should contribute to AGSS research, but not that of EMSS.
Posted by: Shadow
« on: March 19, 2010, 04:02:35 PM »

Quote from: "Steve Walmsley"
Quote from: "Shadow"
Alternatively, instead of providing an invisible bonus to a chance for complete discovery, every dismantled specimen could provide a fixed (or somewhat variable) number of said technology's* RPs. This way, you could eventually unlock the technology or have the scientists use the engineers' insight to research the tech in question with a headstart (or even with most of the work done, if a lot of RPs have been collected beforehand).
I think your idea would work better than the current system. At least disassembly would give some indication of progress rather than nothing almost all the time. I'll change it for 5.1 so that disassembly provides from 1-5% of the required research points for each eligible background tech

Steve
Excellent! :D
Posted by: UnLimiTeD
« on: March 19, 2010, 03:13:28 PM »

Does that mean we normally only have one?  :shock:
Posted by: sandman662
« on: March 19, 2010, 03:10:21 PM »

Yes Steve, I do like Shadow's suggestion.  That would make sense AND be awesome :)
Posted by: Steve Walmsley
« on: March 19, 2010, 02:56:17 PM »

Quote from: "Shadow"
Alternatively, instead of providing an invisible bonus to a chance for complete discovery, every dismantled specimen could provide a fixed (or somewhat variable) number of said technology's* RPs. This way, you could eventually unlock the technology or have the scientists use the engineers' insight to research the tech in question with a headstart (or even with most of the work done, if a lot of RPs have been collected beforehand).
I think your idea would work better than the current system. At least disassembly would give some indication of progress rather than nothing almost all the time. I'll change it for 5.1 so that disassembly provides from 1-5% of the required research points for each eligible background tech

Steve
Posted by: sandman662
« on: March 19, 2010, 02:44:18 PM »

Another option, (assuming it doesn't already do this) would be to at least get some minerals from it.  A small amount, but at least something that takes the sting out of 40 failures in a row  :) !!