Posted by: The Shadow
« on: April 09, 2010, 04:45:01 PM »I've got a class (the Conduit) devoted to being exactly a "poor man's jump gate" for commercial shipping until a real jump gate can be built. They're quite handy.
Quote from: "Hawkeye"b) commercial jumpdrives can only move ships with commercial engines through a JP, while military jumpdrives can only move ships with military engines through.Incorrect. Commercial jumpdrives can indeed only move ships with commercial engines through a jump point. Military jumpdrives, however, can move ships with any type of engine through.
b) commercial jumpdrives can only move ships with commercial engines through a JP, while military jumpdrives can only move ships with military engines through.Incorrect. Commercial jumpdrives can indeed only move ships with commercial engines through a jump point. Military jumpdrives, however, can move ships with any type of engine through.
Quote from: "Vanigo"You don't have to detach the Starlifter, actually. Jump ships in the same task group work just as well as ones sitting on the jump point.
You are correct. What sloanjh meant, however, was using one of the jumpships as a "poor man´s jumgate", i.e. parking a jumpship at the jumppoint. The parked jumpship will allow an unlimit number of TGs to jump through, as long as
a) no one ship is larger than the size-limit of the jumpship.
b) commercial jumpdrives can only move ships with commercial engines through a JP, while military jumpdrives can only move ships with military engines through.
Quote from: "Hawkeye"You are correct. What sloanjh meant, however, was using one of the jumpships as a "poor man´s jumgate", i.e. parking a jumpship at the jumppoint. The parked jumpship will allow an unlimit number of TGs to jump through, as long as
a) no one ship is larger than the size-limit of the jumpship.
b) commercial jumpdrives can only move ships with commercial engines through a JP, while military jumpdrives can only move ships with military engines through.
You can leave a jump ship on the jump point and still send other starships through the jump point?
You are correct. What sloanjh meant, however, was using one of the jumpships as a "poor man´s jumgate", i.e. parking a jumpship at the jumppoint. The parked jumpship will allow an unlimit number of TGs to jump through, as long as
a) no one ship is larger than the size-limit of the jumpship.
b) commercial jumpdrives can only move ships with commercial engines through a JP, while military jumpdrives can only move ships with military engines through.
Have you read the FAQ on Jump engines/ships/gates etc.? (Or whatever it's called.)
You don't have to detach the Starlifter, actually. Jump ships in the same task group work just as well as ones sitting on the jump point.
I've got a fleet of three Starlifter Jumpships waiting at the warp point to Alpha Centauri and I've been shuttling ships back and forth. It's been working, but I can't figure out how to get the jump ships to shuttle back and forth when the fleet is bigger than their jump capacity.
If I've got ten freighters to move through the warp point is there any ordr that I can give to have a jumpship to take them all through one at a time, or do I need to manually jump back and forth, moving one freighter at a time into the transit fleet?
Thanks!
Max