Posted by: UnLimiTeD
« on: April 13, 2010, 04:36:05 PM »Yes, but other than ruins, you can't manually add wrecks or precursors.
That is already in the game. You can find ancient precursor wrecks in some systems.Quote from: "Maximillian"I believe he meant at system creation, like finding just random wrecks of ancient vessels from era's past who had engine trouble and got stranded in some backwater with no retreival.QuoteIs it possible to add ship wrecks in some way? I was thinking it would be interesting to have a few floating around a jump point.Having just run into a hostile fleet of incredibly fast gunboats armed with meson guns, I can say wIthout fear of contradiction that wrecks are in the game. As are lifepods.
Write it into the suggestions.
Even though the chance is pretty slim.
I would second it.
QuoteIs it possible to add ship wrecks in some way? I was thinking it would be interesting to have a few floating around a jump point.
Having just run into a hostile fleet of incredibly fast gunboats armed with meson guns, I can say wIthout fear of contradiction that wrecks are in the game. As are lifepods.
Max
Is it possible to add ship wrecks in some way? I was thinking it would be interesting to have a few floating around a jump point.
I was wondering what changes people make on conventional starts if any? I find the default to be a little too slow. Although I have not tried the default now that I build more then 200 factories at the start.Ruins are found through random events. You can add them to setup a scenario but I don't tend to add them as a matter of course. The reasons for building a navy are similar to those in the real world. To protect the sea (space) lines of communication or to project power against an enemy. Also in the real world to act as a deterrent but that doesn't work so well in Aurora
Also was wondering how people go about adding ruins. Do you just hit the add ruins button and roll with what you get or do you say i want at least a "xxx"? I think ruins need to be added to a single race/country start to give a reason to actually build a navy. I know that there could be aliens on the other side of the first jump point (happened my first game I actually made it out of sol) but I can't see my race thinking that it would really be a possibility.
In my current game I started in a nebula and added ruins to the only possible colony. I also doubled my pop and starting resources and raised the accessibility (had a lot of .1, although going to .5 was a bit overboard). So far its been an interesting game, I found the ruins when I was in the middle of researching tech to build colony ships and actually had to stop and ask myself how to handle it.