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Posted by: Octavian30
« on: April 20, 2010, 06:48:44 PM »

Actually my colony is next to their homeworld - I had a brainwave and ordered the gunboat task force I had there to move to another system - they shadowed the gunboats to the jump point then went off to fight precursers through a jump pint I haven't explored - obviously didnt like my warships next door....
Posted by: Steve Walmsley
« on: April 19, 2010, 04:55:28 PM »

Quote from: "Octavian30"
I have a fleet of a bunch of Neutral aliens that moved to one of my colonies where I have ships- now the game is running in 1 minute impulses because of 'possible action' but they are just sitting in orbit- aaahh -- what do I do?
I think the best option is to send me the database and I will see what is causing the short impulses. Zip up the Stevefire.mdb file and send it to stevewalmsley at btinternet.com

Steve
Posted by: Octavian30
« on: April 19, 2010, 04:38:37 PM »

I have a fleet of a bunch of Neutral aliens that moved to one of my colonies where I have ships- now the game is running in 1 minute impulses because of 'possible action' but they are just sitting in orbit- aaahh -- what do I do?