Posted by: UnLimiTeD
« on: April 28, 2010, 06:52:46 AM »Not having cheap Jump ships instead of gates?^^
Build a really small jump engine and fit it to a small ship.
This is fairly pointless though as a small ship will have poor sensors and all it will really tell you is if there is something close to the WP and if you are RP comms through a WP it will tell you this by not coming back. If there are hostile ships picketing the WP nothing short of a full assault will survive , return to the WP and come back to you. If as is more likely there is nothing sitting on top of the WP any jump ship can do a quick check . I built specialist scout ships fast with good sensors (No weapons or defenses) which I send to have a look around, although in the situation described I would send a battle fleet through with active sensors(Active sensors in this case work like an angler fishes lure bringing enemies to investigate) on wait at the WP see what came to kill me and then either kill it or run away. The problem with the scout ship being if the precursors are faster than you , it will probably be killed.
If you have been told that you cannot open communication as the race is too alien you cannot try and communicate again. The open communication button will be grayed out. If they have a large population in system your initial probe would probably have spotted it as large planaetery populations are hard to hide if you had any passive sensors on the probe ship.
I might find they have moved on or they could have a massive empire. Diplomcay is no good as I was unable to communicate when I first met them but since then The diplomacy team has improved is it worth trying to communicate again?
Quote from: "UnLimiTeD"Chances are good they are totally uninterested in you^^
Why does that make me feel uneasy? It's like a ticking timebomb on your doorstep.
Chances are good they are totally uninterested in you^^