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Posted by: Kurt
« on: May 03, 2010, 06:47:29 PM »

Quote from: "jocan2003"
Yeah i just realised that he didnt have sensor,

Code: [Select]
Active Search Sensor MR0-R1 (1)     GPS 12     Range 60k km    Resolution 1
Is the one i just made for each fighter, they will all be independent.

Now my fighter need 20 crew and have 20 life support for the new design its.


What is the role for this fighter?  If it is expected to intercept missiles, then that sensor is okay, although it is awfully myopic.  If this is an anti-fighter or anti-ship fighter, then the sensor can have a higher resolution, which would either mean it could be smaller or longer ranged, either of which would be valuable.  

Kurt
Posted by: UnLimiTeD
« on: May 03, 2010, 05:50:35 PM »

Honestly, I would rather have sensors either on armored carriers or on sensor fighters without weapons.
Your speed drops too much with that sensor.

Well, ok, you won't actually use them (or sure as hell shouldn't) before Ion Engines and another level of fuel efficiency, will probably increase their speed by two thirds, but still. Never build a fighter below 5k, or your main ships will soon be faster.
You might be able to size the sensor down a bit, seeing how it's more than your weapon range, if you really NEED one on every fighter.
Also, keep in mind you still need good passives or actives to find the enemy in space.
Posted by: jocan2003
« on: May 03, 2010, 04:13:06 PM »

Yeah i just realised that he didnt have sensor,

Code: [Select]
Active Search Sensor MR0-R1 (1)     GPS 12     Range 60k km    Resolution 1
Is the one i just made for each fighter, they will all be independent.

Now my fighter need 20 crew and have 20 life support for the new design its.

Code: [Select]
Interceptor class Fighter    240 tons     20 Crew     42.1 BP      TCS 4.8  TH 15  EM 0
3124 km/s     Armour 1-3     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 0     PPV 1
Annual Failure Rate: 48%    IFR: 0.7%    Maint Capacity 0 MSP    Max Repair 12 MSP    Est Time: 0 Years

FTR Nuclear Thermal Engine E900 (1)    Power 15    Fuel Use 9000%    Signature 15    Armour 0    Exp 25%
Fuel Capacity 5,000 Litres    Range 0.4 billion km   (37 hours at full power)

Gauss Cannon R2-17 (1x3)    Range 20,000km     TS: 3124 km/s     Accuracy Modifier 17%     RM 2    ROF 5        1 1 0 0 0 0 0 0 0 0
Fire Control S01 24-3000 (FTR) (1)    Max Range: 48,000 km   TS: 12000 km/s     79 58 38 17 0 0 0 0 0 0

Active Search Sensor MR0-R1 (1)     GPS 12     Range 60k km    Resolution 1

This design is classed as a military vessel for maintenance purposes
This design is classed as a fighter for production and combat purposes
Posted by: Erik L
« on: May 03, 2010, 04:06:53 PM »

This fighter will need to rely on another fighter with sensors, or a ship to guide them to target.
Posted by: jocan2003
« on: May 03, 2010, 04:02:40 PM »

Greetings,

Im farely new here and im still fidling with tutorial, surfing various page and checking other design, but im trying to make a small fighter who use gauss weapon ( i LOVE balistic BSG fan)

So here is my design, what you guys think? ( im very early in game and i used some instand to get a feel before i start the real stuff.

Code: [Select]
Interceptor class Fighter    185 tons     15 Crew     29.5 BP      TCS 3.7  TH 15  EM 0
4054 km/s     Armour 1-2     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 0     PPV 1
Annual Failure Rate: 37%    IFR: 0.5%    Maint Capacity 0 MSP    Max Repair 11 MSP    Est Time: 0 Years

FTR Nuclear Thermal Engine E900 (1)    Power 15    Fuel Use 9000%    Signature 15    Armour 0    Exp 25%
Fuel Capacity 5,000 Litres    Range 0.5 billion km   (37 hours at full power)

Gauss Cannon R2-17 (1x3)    Range 20,000km     TS: 4054 km/s     Accuracy Modifier 17%     RM 2    ROF 5        1 1 0 0 0 0 0 0 0 0
Fire Control S01 24-3000 (FTR) (1)    Max Range: 48,000 km   TS: 12000 km/s     79 58 38 17 0 0 0 0 0 0

This design is classed as a military vessel for maintenance purposes
This design is classed as a fighter for production and combat purposes