Troll MK I class Destroyer 8250 tons 828 Crew 2619.4 BP TCS 165 TH 165 EM 0
2000 km/s Armour 7-36 Shields 0-0 Sensors 36/36/0/0 Damage Control Rating 47 PPV 36
Annual Failure Rate: 32% IFR: 0.4% Maint Capacity 6374 MSP Max Repair 720 MSP Est Time: 6.95 Years
Internal Confinement Fusion Drive E6 ARM-1 (3) Power 110 Fuel Use 60% Signature 55 Armour 1 Exp 10%
Fuel Capacity 120,000 Litres Range 43.6 billion km (252 days at full power)
CIWS-320 (1x6) Range 1000 km TS: 32000 km/s ROF 5 Base 50% To Hit
Devastator MK I Plasma Carronade (3) Range 400,000km TS: 8000 km/s Power 40-8 RM 1 ROF 25 40 20 13 10 8 6 5 5 4 4
Devastator Fire Control MK I (1) Max Range: 480,000 km TS: 10000 km/s 98 96 94 92 90 88 85 83 81 79
MCFR HS5 PB-1 AR-2 Power Plant (1) Total Power Output 50 Armour 2 Exp 5%
Active Search Sensor MR86-R100 (40%) (1) GPS 4800 Range 86.4m km Resolution 100
Active Search Sensor MR0-R1 (40%) (1) GPS 48 Range 864k km Resolution 1
Thermal Sensor TH2-36 (50%) (1) Sensitivity 36 Detect Sig Strength 1000: 36m km
EM Detection Sensor EM2-36 (50%) (1) Sensitivity 36 Detect Sig Strength 1000: 36m km
ECCM-4 (1) ECM 40
This design is classed as a military vessel for maintenance purposes
It's the first Troll design, the later version probably having shields as well (along with longer ranged weaponry).
I know that they're slow, but what do you all think of it?
Edit: I forgot to add engineering spaces/Maintenance storage.
What mission is this design intended to fulfill? Speed and firepower suggests relatively static defense. Fuel and supplies suggest independent patrol. And the statement "Their main purpose is to draw fire" implies fleet screening.
My comments are based on a mix of independent patrol and fleet screening. (traditional mixed destroyer role in my fleets):
For a warship with ICF engines available it is slow. For a beam ship it is way too slow, they must be able to dictate tactical tempo. A rule of thumb that I use is to have 1 engine for every 10k ton bracket for fleet ships and at least 1.25 per 10k for ships intended for screening roles. (ie for an 8-9k warship 9 engines are minimum for my designs) I'd also drop the engine armor. It's of some use for engines in larger ships, but for light units the mass is better spent elsewhere.
With my engine choice your light on fuel. 1 50k liter tank per 10k of ship (same ratio as base fleet ships above) will give your DD good mission enurance.
Your maintanence supply is also high. Again, I use 1 per 10k as a baseline and no additional storage. The additional storage is for fleet train units not combat units in my opinion. An absolute minimum is enough engineer sections to provide supply for your max repair item.
Your carronades are devistating. 3x40 at point blank range!! With the capacitor 8's you've got a usable recycle rate. At this weight class 3 of them are overkill. You could probably cut back to 1 and use the freed mass for engines.
As others have pointed out your power plant is way too big and a potential Achilles heel. I use powerplants that are intended to supply individual weapons. In this case I'd use 3 that only supply 8pts, Losing 1 doesn't disable all weapons fire, it just slows the cyclic rate. If you cut back to a single mount then use smaller powerplants (4 x 2pt?) so that a single plant hit doesn't disable an otherwise intact weapon. Again, lose the internal armor.
Your fire control is actually a very good match to the weapon system.
Since the CIWS has an intigral active sensor the MR0-R1 is redundent and using mass better spent elsewhere.
Your armor is also be bit heavy for a light combatant. Unless your armor tech is higher then I think it is.