Posted by: Decimator
« on: May 31, 2010, 07:51:06 PM »5.14 has other, very significant problems, however.
Quote from: "Kurt"This isn't really a bug, so I'm posting here.That's how it works for v5.14. All player races generate interrupts.
I'd really, really like the automated turn interrupt to work for all non-NPR races. Currently it seems to only work for the active non-NPR race. Unfortunately, this means that if one of the other non-NPR races has an interrupt event, the time advance doesn't stop. This usually is just a minor annoyance, but in this case it is much more problematic.
While playing with the Terrans active, I hit the time advance with the automated turns check box checked. Shortly thereafter a Zog survey ship detected an alien ship, and then came under fire, all without an interrupt occuring. Fortunately it was just a survey ship, and not a major fleet, so it could have been a lot worse.
Ideally the interrupt should work for all non-NPR races, IMO.
Kurt
Steve
This isn't really a bug, so I'm posting here.That's how it works for v5.14. All player races generate interrupts.
I'd really, really like the automated turn interrupt to work for all non-NPR races. Currently it seems to only work for the active non-NPR race. Unfortunately, this means that if one of the other non-NPR races has an interrupt event, the time advance doesn't stop. This usually is just a minor annoyance, but in this case it is much more problematic.
While playing with the Terrans active, I hit the time advance with the automated turns check box checked. Shortly thereafter a Zog survey ship detected an alien ship, and then came under fire, all without an interrupt occuring. Fortunately it was just a survey ship, and not a major fleet, so it could have been a lot worse.
Ideally the interrupt should work for all non-NPR races, IMO.
Kurt