Posted by: UnLimiTeD
« on: July 03, 2010, 12:53:55 PM »Yes, but normally, Either at one, two, or 3, the difference becomes small enough you can dump it into extra tracking speed, which I generally never had a problem using.^^
It depends on the gear size. You will often find that a turret with four weapons will be smaller than four single weapon turrets, even without armour, because the gear size per weapon for a given tracking speed will be fractional. For example, you might find that a single weapon of 4HS requires 1.25 HS of gears so the single turret size will be 6HS (as turret sizes are rounded up), the twin turret will be 11 HS, the triple will be 16 HS and the quad will be 21 HS.Quote from: "Morrigi"A quad turret takes up less space per gun than 4 single turrets with the same technology.
This is only true if you put armour on the turrets; otherwise there is no difference, except in terms of how the components get damaged (Four 1 HTK vs one 4 HTK).
You can actually build a turret with a tracking gear of 0, and multiple weapons on it. If the ship's speed is faster than the turret tracking speed, it just uses the ship's speed, just like it would for a non-turret mounted weapon.
A quad turret takes up less space per gun than 4 single turrets with the same technology.
Damn, so I can't prebuild weapon sets of several weapons without any tracking gear.You can actually build a turret with a tracking gear of 0, and multiple weapons on it. If the ship's speed is faster than the turret tracking speed, it just uses the ship's speed, just like it would for a non-turret mounted weapon.
It would have made for awesome RP.
Sigh.I tend to agree, I rarely build turrets with more than 2 weapons and most of my defensive turrets are single Gauss cannon. Although I do still find I get fractional turret sizes and build them up to a whole number with extra tracking speed
No, what I meant is actually building multi-barreled weapons just for fluff and "economic reasons".
I mean, why would anyone build turrets with multiple weapons?
Do the HTK of the used weapons atleast combine?
So far, I've found it more useful to build single or dual turrets, to get no fractions.
4 weapons are always just fluff.
Damn, so I can't prebuild weapon sets of several weapons without any tracking gear.You actually can prefab them without a problem. Non turreted weapons do not have a built in tracking speed. The ship they are mounted on has the tracking speed. So all non turret weapons will work fine regardless of when they were built. You will have a problem of the range being shorter if your overall tech has progressed a bit but you can still make use of them.
It would have made for awesome RP.
So, If I build a turret on a ship that is faster, or has better base fire control, will the weapon still only track with the turret speed, or is it "the fastest" in this case?For a turret the tracking speed that will be used is the lower of the turret tracking speed or the fire control tracking speed. Turrets do not care about the reasearched base tracking speed, nor do they care about the ship speed. Generally they will be faster tracking than the ship unless they are old tech and the rest of the ship is newer.