Posted by: Steve Walmsley
« on: August 03, 2010, 12:01:46 PM »Quote from: "SenorOcho"
Meh, it was just a jump scout far from home. Not like I got ganked within Sol.Famous last words
Steve
Meh, it was just a jump scout far from home. Not like I got ganked within Sol.Famous last words
My jump scout just made first contact... literally.
Alien ship with at least 6 armor collided with it at 8000 km/s (With TH960...). Wasn't expecting that, and however they did it is well beyond my current tech, as I can't seem to recreate it- armor rating 6 ship hits hard diminishing returns at about 5700 km/s with current tech, and that's assuming no other weight distractions like fuel, etc.
Looks like I'm gonna need some bigger weapons to deal with that sort of thing.
My two cents: CIWs are nice on high value targets, but I generally don't use them throughout my fleet. The reason is that CIWS only protect the mounting ship, whereas a laser or meson turret can protect the entire fleet, and if a lot of ships mount a turret or two, their defensive fire can protect the entire fleet from a fairly large salvo, whereas if every ship mounts a CIWS then those CIWS only protect the mounting ships.
Kurt
Quote from: "SenorOcho"I was starting to wonder how many "No, BIGGER!" responses it would take for someone to throw a number at me. The sort of mind that would be attracted to this game is far better with specifics.
My two cents: CIWs are nice on high value targets, but I generally don't use them throughout my fleet. The reason is that CIWS only protect the mounting ship, whereas a laser or meson turret can protect the entire fleet, and if a lot of ships mount a turret or two, their defensive fire can protect the entire fleet from a fairly large salvo, whereas if every ship mounts a CIWS then those CIWS only protect the mounting ships.
Kurt
I was starting to wonder how many "No, BIGGER!" responses it would take for someone to throw a number at me. The sort of mind that would be attracted to this game is far better with specifics.Yes, that would be the pattern for a size 4 warhead. No actual damage would penetrate to the ship with armour rating 2 but there would be a hole in the armour. Another hit in the same location would penetrate. You can see the effects of hits on the armour if you check the Armour Status tab on the F6 Ship window for the damaged ship.
I haven't run into a reason to restart yet, so I'll research up some suitable sensors.
For the armor... so a hit that matches the armor rating causes internal damage? Unlimited's post made it sound like a size 4 warhead would do damage as:Code: [Select]x x x
o x o
With the Xs being damaged armor boxes, so such a hit would exactly breach an armor rating 2 ship on one column, correct? Or am I completely misunderstanding how this works?
Edit: And yes, the missile was 1x Warhead, 2.25x Engine, 0.25x Fuel, 0.5x Maneuver (I think)
I was starting to wonder how many "No, BIGGER!" responses it would take for someone to throw a number at me. The sort of mind that would be attracted to this game is far better with specifics.
Enterprise class Cruiser 9000 tons 746 Crew 1658.2 BP TCS 180 TH 300 EM 450
2222 km/s JR 3-50 Armour 6-38 Shields 15-300 Sensors 30/30/0/0 Damage Control Rating 9 PPV 26
Annual Failure Rate: 72% IFR: 1% Maint Capacity 1036 MSP Max Repair 324 MSP Est Time: 2.48 Years
J9000(3-50) Military Jump Drive Max Ship Size 9000 tons Distance 50k km Squadron Size 3
Magneto-plasma Drive E7 (5) Power 80 Fuel Use 70% Signature 60 Armour 0 Exp 5%
Fuel Capacity 250,000 Litres Range 71.4 billion km (372 days at full power)
Beta R300/10.5 Shields (10) Total Fuel Cost 105 Litres per day
Twin Gauss Cannon R1-100 Turret (1x6) Range 10,000km TS: 12000 km/s Power 0-0 RM 1 ROF 5 1 0 0 0 0 0 0 0 0 0
CIWS-120 (1x6) Range 1000 km TS: 12000 km/s ROF 5 Base 50% To Hit
10cm Railgun V1/C3 (3x4) Range 10,000km TS: 3000 km/s Power 3-3 RM 1 ROF 5 1 0 0 0 0 0 0 0 0 0
"Phalanx-24" XS Tracking System (1) Max Range: 48,000 km TS: 12000 km/s 79 58 38 17 0 0 0 0 0 0
Stellarator Fusion Reactor Technology PB-1 AR-0 (3) Total Power Output 18 Armour 0 Exp 5%
AS "Guardian-67" Search Scanner (1) GPS 11200 Range 67.2m km Resolution 40
"Therma-30" Military Scanner (1) Sensitivity 30 Detect Sig Strength 1000: 30m km
"Magne-30" Military Scanner (1) Sensitivity 30 Detect Sig Strength 1000: 30m km
This design is classed as a military vessel for maintenance purposes
The Enterprise is designed for close-in assault.Fletcher class Cruiser 9000 tons 833 Crew 1747.68 BP TCS 180 TH 300 EM 450
2222 km/s Armour 6-38 Shields 15-300 Sensors 30/30/0/0 Damage Control Rating 9 PPV 33
Annual Failure Rate: 72% IFR: 1% Maint Capacity 1092 MSP Max Repair 280 MSP Est Time: 2.81 Years
Magazine 334
Magneto-plasma Drive E7 (5) Power 80 Fuel Use 70% Signature 60 Armour 0 Exp 5%
Fuel Capacity 250,000 Litres Range 71.4 billion km (372 days at full power)
Beta R300/10.5 Shields (10) Total Fuel Cost 105 Litres per day
CIWS-120 (1x6) Range 1000 km TS: 12000 km/s ROF 5 Base 50% To Hit
10cm Railgun V1/C3 (3x4) Range 10,000km TS: 3000 km/s Power 3-3 RM 1 ROF 5 1 0 0 0 0 0 0 0 0 0
"Phalanx-24" XS Tracking System (1) Max Range: 48,000 km TS: 12000 km/s 79 58 38 17 0 0 0 0 0 0
Stellarator Fusion Reactor Technology PB-1 AR-0 (2) Total Power Output 12 Armour 0 Exp 5%
Heavy Missile Launcher (2) Missile Size 12 Rate of Fire 120
MFC "Catapult-201" Control Suite (1) Range 201.6m km Resolution 40
Mk1 Heavy Missile (28) Speed: 15,000 km/s End: 71.4m Range: 64.3m km WH: 12 Size: 12 TH: 95 / 57 / 28
AS "Guardian-67" Search Scanner (1) GPS 11200 Range 67.2m km Resolution 40
"Therma-30" Military Scanner (1) Sensitivity 30 Detect Sig Strength 1000: 30m km
"Magne-30" Military Scanner (1) Sensitivity 30 Detect Sig Strength 1000: 30m km
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a military vessel for maintenance purposes
The Fletcher is the long-range counter-part to the Enterprise. I'm not happy with this design as it only has 2 launchers. A future refit might drop the launchers to Light (size 4) or Medium (Size .Lexington class Missile Destroyer 7600 tons 748 Crew 1518.68 BP TCS 152 TH 300 EM 450
2631 km/s Armour 3-34 Shields 15-300 Sensors 30/30/0/0 Damage Control Rating 5 PPV 32
Annual Failure Rate: 92% IFR: 1.3% Maint Capacity 624 MSP Max Repair 280 MSP Est Time: 1.71 Years
Magazine 342
Magneto-plasma Drive E7 (5) Power 80 Fuel Use 70% Signature 60 Armour 0 Exp 5%
Fuel Capacity 250,000 Litres Range 84.6 billion km (372 days at full power)
Beta R300/10.5 Shields (10) Total Fuel Cost 105 Litres per day
CIWS-120 (1x6) Range 1000 km TS: 12000 km/s ROF 5 Base 50% To Hit
Light Missile Launcher (8) Missile Size 4 Rate of Fire 40
MFC "Catapult-201" Control Suite (1) Range 201.6m km Resolution 40
Mk1 Light Missile (85) Speed: 15,000 km/s End: 71.4m Range: 64.3m km WH: 4 Size: 4 TH: 95 / 57 / 28
AS "Guardian-67" Search Scanner (1) GPS 11200 Range 67.2m km Resolution 40
"Therma-30" Military Scanner (1) Sensitivity 30 Detect Sig Strength 1000: 30m km
"Magne-30" Military Scanner (1) Sensitivity 30 Detect Sig Strength 1000: 30m km
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a military vessel for maintenance purposes
The Lexington are probably more effective than the Fletchers, just based on throw-weight. Spruance class Destroyer Escort 8350 tons 738 Crew 2269.08 BP TCS 167 TH 300 EM 450
2395 km/s Armour 3-36 Shields 15-300 Sensors 30/30/0/0 Damage Control Rating 5 PPV 16
Annual Failure Rate: 111% IFR: 1.5% Maint Capacity 849 MSP Max Repair 280 MSP Est Time: 1.86 Years
Magazine 326
Magneto-plasma Drive E7 (5) Power 80 Fuel Use 70% Signature 60 Armour 0 Exp 5%
Fuel Capacity 250,000 Litres Range 77.0 billion km (372 days at full power)
Beta R300/10.5 Shields (10) Total Fuel Cost 105 Litres per day
CIWS-120 (1x6) Range 1000 km TS: 12000 km/s ROF 5 Base 50% To Hit
AM Launcher (16) Missile Size 1 Rate of Fire 10
MFC "Flechette-5" Control Suite (4) Range 5.0m km Resolution 1
Mk1 AM (326) Speed: 15,000 km/s End: 114.3m Range: 102.9m km WH: 1 Size: 1 TH: 50 / 30 / 15
AM "Morningstar-16" Search Scanner (1) GPS 280 Range 1.7m km Resolution 1
"Therma-30" Military Scanner (1) Sensitivity 30 Detect Sig Strength 1000: 30m km
"Magne-30" Military Scanner (1) Sensitivity 30 Detect Sig Strength 1000: 30m km
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a military vessel for maintenance purposes
The Spruance is the escort class for the fleet. It can engage 4 salvos at once. And yes, I know the search scanner is far out-ranged by the MFC.x x x
o x o
Ticonderoga class Missile Cruiser 5600 tons 541 Crew 739 BP TCS 112 TH 320 EM 0
2857 km/s Armour 2-28 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 3 PPV 20
Annual Failure Rate: 83% IFR: 1.2% Maint Capacity 247 MSP Max Repair 96 MSP Est Time: 2.03 Years
Magazine 276
Nuclear Pulse Engine E8 (8) Power 40 Fuel Use 80% Signature 40 Armour 0 Exp 5%
Fuel Capacity 450,000 Litres Range 180.8 billion km (732 days at full power)
Size 4 Missile Launcher (5) Missile Size 4 Rate of Fire 30
Missile Fire Control FC11-R20 (1) Range 11.5m km Resolution 20
Size 4 Anti-ship Missile (68) Speed: 22,500 km/s End: 8.3m Range: 11.2m km WH: 4 Size: 4 TH: 120 / 72 / 36
Active Search Sensor MR11-R20 (1) GPS 1920 Range 11.5m km Resolution 20
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a military vessel for maintenance purposes
Tennessee class Escort Cruiser 5550 tons 522 Crew 654 BP TCS 111 TH 320 EM 0
2882 km/s Armour 2-27 Shields 0-0 Sensors 8/6/0/0 Damage Control Rating 3 PPV 30
Annual Failure Rate: 82% IFR: 1.1% Maint Capacity 221 MSP Max Repair 50 MSP Est Time: 2.79 Years
Nuclear Pulse Engine E8 (8) Power 40 Fuel Use 80% Signature 40 Armour 0 Exp 5%
Fuel Capacity 450,000 Litres Range 182.4 billion km (732 days at full power)
Twin 10cm C3 Near Ultraviolet Laser Turret (3x2) Range 32,000km TS: 12000 km/s Power 6-6 RM 3 ROF 5 3 3 3 0 0 0 0 0 0 0
Fire Control S04 16-12000 (1) Max Range: 32,000 km TS: 12000 km/s 69 37 6 0 0 0 0 0 0 0
Pebble Bed Reactor Technology PB-1 AR-0 (6) Total Power Output 18 Armour 0 Exp 5%
Active Search Sensor MR0-R1 (1) GPS 16 Range 96k km Resolution 1
Thermal Sensor TH1-8 (1) Sensitivity 8 Detect Sig Strength 1000: 8m km
EM Detection Sensor EM1-6 (1) Sensitivity 6 Detect Sig Strength 1000: 6m km
This design is classed as a military vessel for maintenance purposes
Alaska class Scout Cruiser 5350 tons 432 Crew 678 BP TCS 107 TH 320 EM 0
2990 km/s Armour 4-27 Shields 0-0 Sensors 32/24/0/0 Damage Control Rating 3 PPV 10
Annual Failure Rate: 76% IFR: 1.1% Maint Capacity 238 MSP Max Repair 96 MSP Est Time: 2.08 Years
Nuclear Pulse Engine E8 (8) Power 40 Fuel Use 80% Signature 40 Armour 0 Exp 5%
Fuel Capacity 450,000 Litres Range 189.2 billion km (732 days at full power)
Twin 10cm C3 Near Ultraviolet Laser Turret (1x2) Range 32,000km TS: 12000 km/s Power 6-6 RM 3 ROF 5 3 3 3 0 0 0 0 0 0 0
Fire Control S04 16-12000 (1) Max Range: 32,000 km TS: 12000 km/s 69 37 6 0 0 0 0 0 0 0
Pebble Bed Reactor Technology PB-1 AR-0 (2) Total Power Output 6 Armour 0 Exp 5%
Active Search Sensor MR11-R20 (1) GPS 1920 Range 11.5m km Resolution 20
Thermal Sensor TH4-32 (1) Sensitivity 32 Detect Sig Strength 1000: 32m km
EM Detection Sensor EM4-24 (1) Sensitivity 24 Detect Sig Strength 1000: 24m km
This design is classed as a military vessel for maintenance purposes