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Posted by: Count Sessine
« on: August 12, 2010, 06:15:25 AM »

I can confirm that I have seen no wormholes in my current game and that I received an error message about wormholes early on. Not that I'm complaining, mind you. I just met a new alien species and they seem to be more 'on par' with me :-)
Posted by: waresky
« on: August 10, 2010, 02:46:22 AM »

ANy Anonalies..careful..are Evil Mind's Steve at work.. :twisted:
Posted by: Count Sessine
« on: August 09, 2010, 04:19:37 PM »

Quote from: "Beersatron"
I have two Stable Wormholes in my current game, they were created along with the system as I entered them. The thing is, there was also an error generated and I am worried that it has messed up Invader creation since I picketed one Wormhole for about 6 years and nothing came out of it :(

Any of you folks had any errors around Wormholes?

Yup, I did in my current game. Don't know what it means though.. I haven't seen any wormholes so far.
Posted by: Charlie Beeler
« on: June 21, 2010, 07:32:05 AM »

I'm not sure that wormholes close.  They do more from time to time.  When the one in Sol appeared it was the same time that the one in Alpha Centari "moved" and was no longer in that system after the move.  And it recently moved from one part of the Sol system to another.  

Wish it would move to another system and give me some breathing room.  :wink:
Posted by: Hyfrydle
« on: June 21, 2010, 03:07:51 AM »

Yes wormholes do close it happened in my game last night. I now have a system full of an enemy alien species and they have now bombarded the only planet in the system with a reasonable colony cost :evil:
Posted by: Shade
« on: June 21, 2010, 12:21:38 AM »

Do Wormholes ever close? Do they keep spawning Invaders, or is it one fleet of doom per system? Do they colonise and start building an empire the normal way?
Posted by: Beersatron
« on: June 20, 2010, 09:32:06 PM »

I have two Stable Wormholes in my current game, they were created along with the system as I entered them. The thing is, there was also an error generated and I am worried that it has messed up Invader creation since I picketed one Wormhole for about 6 years and nothing came out of it :(

Any of you folks had any errors around Wormholes?
Posted by: Charlie Beeler
« on: June 20, 2010, 09:06:37 PM »

Quote from: "Shade"
I was wondering (and terrified) if the Invaders actually go between systems, but so far they haven't left the systems they wormholed into, which are both next to my nexus-system. Perhaps they haven't discovered the Jump-Point (yet)?

I have to assume the answer is yes.  The last incursion I fought off had 3 smaller ships that appearently were surveying for jump points.
Posted by: Charlie Beeler
« on: June 20, 2010, 09:05:07 PM »

Quote from: "welchbloke"
 That has had some success.  Mainly in engine tech.  Went from Ion to ICF once all the recovered engines had been disassembled.  Some of the side tech need full reseach (missile drives, etc).  Active and passive sensors have also seen some boost.
Any plasma torp tech?[/quote]

Yes, some.  Nothing complete and I haven't pursued completing it at this time.  I've done a number on my economy deficit spending to get my fleet upgraded with ICF engines from the Ion tech I was using.  This includes missiles for the existing fleet and the new meson heavy fighter.  Hope to have then online before the next incursion.  If HF's are a success I'll consider pursuing the plasma torps.
Posted by: Shade
« on: June 20, 2010, 06:03:58 PM »

I was wondering (and terrified) if the Invaders actually go between systems, but so far they haven't left the systems they wormholed into, which are both next to my nexus-system. Perhaps they haven't discovered the Jump-Point (yet)?
Posted by: welchbloke
« on: June 20, 2010, 08:41:37 AM »

Quote from: "Charlie Beeler"
Quote from: "welchbloke"
Quote from: "Charlie Beeler"
Yep, they are the bane of my empires existance.  My Meson armed CT's didn't fair as well as hoped.  So far the single most effective tactic is a wave of 300+ fighters armed with 2-3 wh11 missiles.  Just barely had enough on hand for the last incursion.  

My new fighter production is meson armed version.  Hopefully I can get enough built before the next wave.  

Yes, the wormhole is in Sol system in my game.   :evil:
Are you getting anywhere with reverse engineering their tech?

That has had some success.  Mainly in engine tech.  Went from Ion to ICF once all the recovered engines had been disassembled.  Some of the side tech need full reseach (missile drives, etc).  Active and passive sensors have also seen some boost.
Any plasma torp tech?
Posted by: Charlie Beeler
« on: June 20, 2010, 07:47:02 AM »

Quote from: "welchbloke"
Quote from: "Charlie Beeler"
Yep, they are the bane of my empires existance.  My Meson armed CT's didn't fair as well as hoped.  So far the single most effective tactic is a wave of 300+ fighters armed with 2-3 wh11 missiles.  Just barely had enough on hand for the last incursion.  

My new fighter production is meson armed version.  Hopefully I can get enough built before the next wave.  

Yes, the wormhole is in Sol system in my game.   :evil:
Are you getting anywhere with reverse engineering their tech?

That has had some success.  Mainly in engine tech.  Went from Ion to ICF once all the recovered engines had been disassembled.  Some of the side tech need full reseach (missile drives, etc).  Active and passive sensors have also seen some boost.
Posted by: welchbloke
« on: June 20, 2010, 05:22:08 AM »

Quote from: "Charlie Beeler"
Yep, they are the bane of my empires existance.  My Meson armed CT's didn't fair as well as hoped.  So far the single most effective tactic is a wave of 300+ fighters armed with 2-3 wh11 missiles.  Just barely had enough on hand for the last incursion.  

My new fighter production is meson armed version.  Hopefully I can get enough built before the next wave.  

Yes, the wormhole is in Sol system in my game.   :evil:
Are you getting anywhere with reverse engineering their tech?
Posted by: Charlie Beeler
« on: June 19, 2010, 07:53:39 PM »

Yep, they are the bane of my empires existance.  My Meson armed CT's didn't fair as well as hoped.  So far the single most effective tactic is a wave of 300+ fighters armed with 2-3 wh11 missiles.  Just barely had enough on hand for the last incursion.  

My new fighter production is meson armed version.  Hopefully I can get enough built before the next wave.  

Yes, the wormhole is in Sol system in my game.   :evil:
Posted by: welchbloke
« on: June 19, 2010, 02:02:54 PM »

Quote from: "Hawkeye"
Quote from: "Shade"
A wormhole opened up in a system that I was looking forward to colonising. It had a near-Earth planet that just needed a little warmth, and a whole mess of minerals. On top of that, there was only one way in, so security wouldn't be an issue. The invaders annihilated all my terraformer ships, and I eagerly sent my fleet at them for revenge.

They seem to have been identical to the OP's encounter. 12,800t and 32,000t ships with 10,000km/s speed. There were maybe 20 small ships and one large ship. As soon as I entered they were about 20M km away (very compact system) and I started unloading hundreds-strong salvoes of size-3 short-range missiles at the escorts. While they were travelling, two salvoes of eight size-11 missiles at 80,000km/s were launched from the capital ship. All my AM-M, Gauss and CIWS missed completely. They all impacted my nugget of a flagship, which absorbed a few missiles with shields and took some alarming craters in the armour belt.

My own missiles had a 33% chance to hit the escorts, and they barely scratched the shields. Once I saw that my own missiles were useless (and expended) and their escorts were about to close to Beam range, I got the hell out of that system. I'm just glad that the wormhole opened there and not Sol...

Yep, they are a real pest.
Took my entire (remaining) fleets loadout of 1200 size 6/33% size ASM  to kill just two 12.800t ships from them (to-hit chance 40%, warhead strength 5) after they annihilated my entire FAC-Fleet of 96 FACs, each armed with 5 Size-3 missile launchers (I spread the fire, and faild to kill anything).
And to top it off, they appeared in a system, connected to Sol and followed me home. I am now franticly building more missiles and PDCs.

Note: Due to their dastardly effective ECM, the reload time for my 33% size launchers is longer than it takes them  to close from entering MY missile range to entering THEIR torpedo range. If my first salvo doesn´t kill them, I´m screwed!

Every time I hit the "advance time" butten I´m praying: "Leave me alone for a year, please please!"

Great game!!!
In another thread, Charlie Beeler and I have been discusssing using meson armed FACs(lots of them) or ships.  If they can make it into range (relies upon lots of other ships running intereference) then you should be able to flash fry them  :twisted: