Posted by: symon
« on: August 12, 2010, 02:32:44 PM »Again, I'd like to see ortillery. Non-nuclear, orbital munitions deployed (only) in support of ground assaults with forward observers. Take out the defending troops, not the tower block.
Lasers (or Mesons, for that matter) doing less/little damage to planets:
Those are precision weapons, good for taking out PDCs, for example, not so good if you want to take out industrial centers (yes, if you use a large enough laser, that will explosively vaporize a good chunk of matter, you get sort of an explosion, but regular explosives are likely to be a lot more efficient).
I don´t have a problem with that. (I like the "range" idea for them, I just don´t think laseres are any good for taking out dispersed targets, like ground troops. Yes, a tank hit by a 200mm UV-Laser beam will be DEAD, but there are a couple hundred in the division, it will take some time to take them all out, provided, you can even target a camoflaged, shut down tank).
Second, gameplay will have more interesting choices in both ship AND missile design/loadout, with more ship classes. I'd couple changes towards Unlimited system with a request for new Orbital Bombardment Destroyer and Cruiser class types. Who doesn't like designing more ships? And if the mechanics are changed away from the arbitrary hard limits to greater self-consistency while maintaining Steve's goals for Orbital Bombing, the only consideration would be Steve's time vs gameplay benefit trade-off. Totally worth it to me. I'd have troop transports, landing craft carriers, AND orbital bombers in my Assault Fleets. Mmmmm, orbital MiRVs with stage 3 bomblets, Dropships going in as the mushrooms blossom, with Landing Craft swarming over any space assets.As a side note, you can create your own ship types. Click the New Hull button on the design screen. Viola! New class type.
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5 Surface damage + 0.1*9(total damage) =6 damage