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Posted by: Steve Walmsley
« on: September 02, 2010, 07:28:57 PM »

Quote from: "Hawkeye"
As they are below 500t, I´d suspect Aurora classes them as fighters, on which maintenace facilities no longer work.
That is exactly what is happening. I had set the maintenance code to treat anything less than 500 tons as a fighter, which of course isn't necessarily true. It now uses the same critieria as the ship design window instead so anything classed as a fighter in the design will be classed as a fighter for maintenance purposes.

Steve
Posted by: martinuzz
« on: August 31, 2010, 03:22:27 PM »

There's no point in that thing, except RP-wise.
Posted by: UnLimiTeD
« on: August 31, 2010, 01:06:48 PM »

Just increase them to double size, allows better sensors and better armor.
Posted by: Vanigo
« on: August 31, 2010, 01:03:20 PM »

What's the point of that thing, anyway? If you want antimissile sensors for your PDCs, why not put the sensor on the PDC itself? Also, that sensor is much too small; most missiles are smaller than size 1 and will only be detected at a very close range.
Posted by: martinuzz
« on: August 31, 2010, 10:24:41 AM »

Hmm. That would make sense, yeah. Good thinking, I'll update my bugreport with that theory.
Posted by: Hawkeye
« on: August 31, 2010, 10:04:07 AM »

As they are below 500t, I´d suspect Aurora classes them as fighters, on which maintenace facilities no longer work.
Posted by: martinuzz
« on: August 31, 2010, 08:28:52 AM »

They never moved since they were produced at earth shipyard. Dunno what orbit they would be in then.
Still, Unlimited's point stands that they shouldn't need any maintenance at all.
Posted by: sloanjh
« on: August 31, 2010, 08:25:34 AM »

Quote from: "martinuzz"
in orbit of Earth

When you say "in orbit", did you get them there with a "move to" command (which puts them in LEO), or with an "orbit at" (or whatever it's called) command?  Only ships in LEO get maintenance.

John
Posted by: martinuzz
« on: August 31, 2010, 07:53:18 AM »

You're right, according to the design:

Code: [Select]
Spy MkI class AM Sensor Sat    300 tons     24 Crew     55 BP      TCS 6  TH 0  EM 0
1 km/s     Armour 2-3     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 1     PPV 0
Annual Failure Rate: 0%    IFR: 0%    Maint Capacity 115 MSP    Max Repair 22 MSP    Est Time: 37.61 Years


AMM Sensor MR1-R1 (1)     GPS 22     Range 1.1m km    Resolution 1

My maintenance facilities are capable of maintaining ships up to 10000 tons, so that should not be a problem either.
However, the mainenance clock on my sattelites keeps ticking.

The mainenance clock for this particular sattelite is 14.46 years, even though it has been in overhaul since it had 7 years on it's clock.
Code: [Select]
Spy MkI class AM Sensor Sat 300 tons     24 Crew     55 BP      TCS 6  TH 0  EM 0
1 km/s     Armour 2-3     Shields 0-0     Sensors 1/1/0/0     Damage Control 1     PPV 0
Annual Failure Rate: 10%    IFR: 0.1%    Maintenance Capacity 115 MSP


AMM Sensor MR1-R1 (1)     GPS 21.6000003814697     Range 1.1m km     Resolution 1

This design is classed as a military vessel for maintenance purposes

Not the strange value for the sensor as well.
I guess this is yet another thread to link to the bug reports section for 5.2
I hope Steve takes my bug reports seriously, since I've posted so many in such short time :P
Posted by: UnLimiTeD
« on: August 31, 2010, 05:06:11 AM »

Normally, they shouldn't even fail, if you have enough maintenance facilities.
Posted by: martinuzz
« on: August 31, 2010, 03:15:46 AM »

Is this a bug or intended behaviour?
I have some sensor sattelites in orbit of Earth (ships without engine), and ordered them to overhaul at Earth, because they started falling apart.
In their task group window, it says now that they are undergoing overhaul.
However, it's not working. Their maintenance clock is increasing still, and they suffer more failures.

It would make sense for a engineless vessel not to be able to dock with mainetenance facilities for overhaul, so I'm not sure it's a bug.
It would mean however, that orbital space bases (without engines) are quite impossible to maintain, or am I missing something?