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Topic Summary

Posted by: UnLimiTeD
« on: September 06, 2010, 07:07:11 PM »

I never stop learning.
Posted by: Steve Walmsley
« on: September 06, 2010, 05:47:14 PM »

Quote from: "UnLimiTeD"
Man, I wish crew grade would influence engineering ;)
It does. The chance of system failure is reduced by the crew grade.

Steve
Posted by: UnLimiTeD
« on: September 04, 2010, 04:19:00 PM »

Which stack in addition if I remember right.
Having a 50% gauss, and a 20% crew bonus, seems to result in 70%.
And having -50% by eccm results in never hitting ^^.
Man, I wish crew grade would influence engineering ;)
Posted by: Vanigo
« on: September 04, 2010, 02:29:00 PM »

Quote from: "zkline"
Hi,
Those more experienced than I can correct me if I'm wrong, but I suspect the failure rate is related to the clock, not the grade points.
Grade points impact crew response time.
You're correct on the first, but TF training is what impacts crew response time. Grade points affect the chance to hit with weapons, mostly.
Posted by: Caplin
« on: September 04, 2010, 12:30:10 PM »

Hi,
Those more experienced than I can correct me if I'm wrong, but I suspect the failure rate is related to the clock, not the grade points.
Grade points impact crew response time.
Posted by: martinuzz
« on: September 04, 2010, 04:05:11 AM »

I noticed in the individual ship screen, that a ship, of which the design has a 57% annual failure rate, has a 0% annual failure rate.
It has a 2000 grade point crew.
Is it because of the crew that it's AFR is that good, or is it because it has no years on it's maintenance clock?