Posted by: ExChairman
« on: November 30, 2010, 08:45:55 AM »When approaching no more than 12500 km/s, and didnt lose sensor connection... But it stooped, for some reason and my missile hit it and destroyed it...
In my game I am engaging some FACs with my Ant Missile missile.... AF on.... Anyway 1 FAC is hit and turns back with the the speed of Warp 2 No way my missiles is going to hit...Does it go back to normal if you do another update of the same size? There used to be a bug where the velocity calculator was remembering the position one time step back from where it should have - this led to weird reported velocities for the first update where the increment size changed. I thought this bug was long gone, though.
A speed of 637499 Km/s....
I need proof of this, but how do I do that??