Posted by: ExChairman
« on: November 30, 2010, 08:45:55 AM »When approaching no more than 12500 km/s, and didnt lose sensor connection... But it stooped, for some reason and my missile hit it and destroyed it...
In my game I am engaging some FACs with my Ant Missile missile.... AF on.... Anyway 1 FAC is hit and turns back with the the speed of Warp 2Does it go back to normal if you do another update of the same size? There used to be a bug where the velocity calculator was remembering the position one time step back from where it should have - this led to weird reported velocities for the first update where the increment size changed. I thought this bug was long gone, though.![]()
No way my missiles is going to hit...
A speed of 637499 Km/s....
I need proof of this, but how do I do that??