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Posted by: Michael Sandy
« on: September 27, 2006, 12:50:28 AM »

Or go triple feature:

Loud Nav Buoy
Near the LNB is a stealthed sensor buoy to observe who approaches LNB

Comm Storage Buoy way far away, so that even an active sensor sweep in the vicinity of the LNB will not find it.  There to see what mischief happens to LNB and SSB.
Posted by: MWadwell
« on: September 26, 2006, 09:04:36 PM »

Quote from: "Michael Sandy"
I was thinking of inconspicuous bouys.  They would be useful for storing communications by a survey group that moves on.

Perhaps you would have _two_ bouys in a system.  A conspicuous nav bouy that says "Mine! Mine! Mine!" and a non-conspicuous bouy a considerable distance away that records transmissions from said conspicuous bouy.  Transmissions like, "Hey, they are shooting at me!"


I like this idea - a navigation bouy to scream "This system is owned", and a message bouy used to store messages for re-transmission (although it can also listen for the nav bouy going silent, and store that information as well.....)
Posted by: Michael Sandy
« on: September 26, 2006, 07:58:48 PM »

I was thinking of inconspicuous bouys.  They would be useful for storing communications by a survey group that moves on.

Perhaps you would have _two_ bouys in a system.  A conspicuous nav bouy that says "Mine! Mine! Mine!" and a non-conspicuous bouy a considerable distance away that records transmissions from said conspicuous bouy.  Transmissions like, "Hey, they are shooting at me!"
Posted by: MWadwell
« on: September 26, 2006, 05:29:15 PM »

Quote from: "Michael Sandy"
Me, I think that people should have sensor buoys of some kind that they can plunk down in systems.  Buoys that can store messages for later visitors, in case the exploring force decides to explore a new system before reporting their survey data back.


I think that the idea of some kind of navigation bouy (stating that the system has been discovered by someone else) would be a good idea, as it can be used to claim ownership of a system.

But the flip side to this is that an invading race now knows that there are aliens in the neighbourhood, and can destroy the bouy and claim that there never was one there in the first place....
Posted by: Michael Sandy
« on: September 25, 2006, 10:42:56 PM »

So no loops yet?  I imagine things would get pretty exciting if the Commonwealth discovers a warp point into a system claimed by the Terran Union, or vice versa.  With no ships or colonies in the system, proving prior discovery could be a bit tricky.

Me, I think that people should have sensor buoys of some kind that they can plunk down in systems.  Buoys that can store messages for later visitors, in case the exploring force decides to explore a new system before reporting their survey data back.
Posted by: Erik L
« on: September 19, 2006, 10:28:10 AM »

I moved the population discussion over to mechanics.
Posted by: Steve Walmsley
« on: September 18, 2006, 11:38:13 AM »

Quote from: "kdstubbs"
Steve
        It would be extremely helpful if you would post a map of known space.  I have seen the one you posted, but in one of your fiction lists you mentioned there are 22 known systems, I would appreciate a chance to see how the warp lines lay out.  Thanks
Kevin


The map of Commonwealth known space for December 2046 is at:

http://www.pentarch.org/aurorafiles/Scr ... lMap46.GIF

Thanks to Erik for hosting the file.

Steve
Posted by: kdstubbs
« on: September 17, 2006, 02:03:55 PM »

Steve
        It would be extremely helpful if you would post a map of known space.  I have seen the one you posted, but in one of your fiction lists you mentioned there are 22 known systems, I would appreciate a chance to see how the warp lines lay out.  Thanks

Kevin
Posted by: Steve Walmsley
« on: September 16, 2006, 11:00:05 AM »

Quote from: "Summercat"
...in fact, that might be a good idea: build a few more freighters to increase your non-colonist load, use them to haul mines and factories over to Delphi, and have the factories work on nothing but producing infrastructre. 'Eventually', Delphi will be producing the infrastructure needed for incoming colonists itself, I think. I'll need to crunch the numbers ^_^;; but it should work. At least, that's the plan of action I would be taking.


The problem is I can't build more freighters because I need the unmined Gallicite on Thebes. I am shipping out construction factories though to allow Thebes to build its own infrastructure and once it is self-sufficient I will change to mines.

Another snag though is that I accidently introduced a bug that meant no construction factories built anything from May 2046 to July 2046 - oops!
Posted by: Summercat
« on: September 16, 2006, 05:51:24 AM »

Quote from: "Steve Walmsley"
I'll post the details of construction rates and planetary installations to the mechanics forum


Aye, but I'm also asking for the current economic situation in Delphi and Sol, for the Commonwealth.

I'm not an Economics major. Nor a minor. And I don't claim to understand campaign logstics TOO well (But, alas, better than alot of people).

But the logistics of empire, I can do.

To be honest? You need to get several factories out to Delphi, ASAP. Hold off on shipping colonists - would it be efficient to mothball the colony ships for a short period of time? - and start shipping out industrial capacity.

Effectivly, by shipping colonists and infrastructre out to Delphi, you're shipping out farm workers with farming machinery, and everything they need to live and support themselves. You can do that with the other world you have, although the name escapes me.

But what Delphi needs, and needs in order to jump-start itself, is industrial capcity. Get some sort of industry working at Delphi, and it will be able to produce a good portion of its own infrastructre.

...in fact, that might be a good idea: build a few more freighters to increase your non-colonist load, use them to haul mines and factories over to Delphi, and have the factories work on nothing but producing infrastructre. 'Eventually', Delphi will be producing the infrastructure needed for incoming colonists itself, I think. I'll need to crunch the numbers ^_^;; but it should work. At least, that's the plan of action I would be taking.
Posted by: Steve Walmsley
« on: September 15, 2006, 05:11:38 PM »

Quote from: "Father Tim"
I hear the Chinese are short of a couple elements, maybe you can arrange a swap with them.


Lol, sounds like a 2040's insult.  That guy is short of a couple of elements :)

Gallicite is going to a problem soon for the Asian Alliance too and they don't really have anywhere to mine any. Interesting times ahead.
Posted by: Father Tim
« on: September 15, 2006, 04:56:21 PM »

I hear the Chinese are short of a couple elements, maybe you can arrange a swap with them.
Posted by: Steve Walmsley
« on: September 15, 2006, 04:52:52 PM »

I'll post the details of construction rates and planetary installations to the mechanics forum
Posted by: Summercat
« on: September 15, 2006, 04:50:21 PM »

Quote from: "Steve Walmsley"
Quote from: "Summercat"
It seems that the Commonwealth best be ramping up the production of mines at Thebes...

I am about midway through 2046 at the moment and running into a catch 22. I need to get mines on Thebes but I also have colony ships that I don't want to leave idle. However, when I move the colonists, I also have to move the infrastructure or they will die. Ideally I could move construction factories to Thebes to build its own infrastructure using Duranium that could be mined there (if I had the mines that I am not moving because I need to move infrastructure :))


Thebes has some automated mines, yes? How much Duranium do they produce, versus how much do you need for a factory?

Either that, or, like Eric said, take the hit on a population transfer.

...mmm. Steve, I hate to ask this of you, but can you get me the economic numbers of production for the Commonwealth, along with a listing of the freighters and colony ships? I cna put something together..

...gotta go. My friend is probably upset, I was supposed to pick him up 10 minutes ago... =D ^_^;;;
Posted by: Steve Walmsley
« on: September 15, 2006, 04:49:00 PM »

Quote from: "eluken"
Send 1 colony ship, with infrastructure, and then some frieghters with the mines... Might have to accept a couple month hit on the population transfer.


I think you are probably right. I have been moving one or two mines along with pop and infrastructure but I probably should just hold off the colonists for a few months. With no Gallicite I can't build more ships or even overhaul the existing ones so that should be my priority