Posted by: Tiax
« on: February 12, 2011, 02:34:43 PM »Thanks a lot for all the good info, I'm finally able to start the production of a decent ship thanks to you all.
Kudos
Kudos
Damn, I missed this.That might be a bit on the overboard side. I'd go with 2-3 320k FC and 2, maybe 3 FC for the 150k.
So basically, it would make sense to have something like 2 or 3 320'000 FCS for targeting of big ships at range and 8 150'000km FCS so each of my 10cm lasers can target a smaller & nearer object, as there usually should be more of those?
Alright, I'm gonna add a few shields system, cut down the maintenance capacity, limit the number of fuel tanks and add 3 more fusion reactors.
As for the fire control system, you mean that I should also have a 150'000 km range FCS? I thought that the one I currently have would be sufficient for both the 10cm and the 20cm Lasers.
Hehe, at least I waited for some opinions before sending the blueprint to production this time.
Vigilante class Battlestar 22,850 tons 2721 Crew 6358 BP TCS 457 TH 256 EM 90
3501 km/s Armour 10-71 Shields 3-600 Sensors 22/22/0/0 Damage Control Rating 160 PPV 96
Annual Failure Rate: 69% IFR: 1% Maint Capacity 10433 MSP Max Repair 320 MSP Est Time: 9. 18 Years
Magneto-plasma M Drive E10 ARM-1 16% (20) Power 80 Fuel Use 100% Signature 12. 8 Armour 1 Exp 5%
Fuel Capacity 1,300,000 Litres Range 102. 4 billion km (338 days at full power)
Epsilon R600/30 Shields (1) Total Fuel Cost 30 Litres per day
20cm C4 Far Ultraviolet Laser (12) Range 320,000km TS: 3501 km/s Power 10-4 RM 5 ROF 15 10 10 10 10 10 8 7 6 5 5
10cm C4 Far Ultraviolet Laser ( Range 150,000km TS: 3501 km/s Power 3-4 RM 5 ROF 5 3 3 3 3 3 2 2 1 1 1
Fire Control S08 160-4000 (1) Max Range: 320,000 km TS: 4000 km/s 97 94 91 88 84 81 78 75 72 69
Stellarator Fusion Reactor Technology PB-1 AR-1 Size 3 (1) Total Power Output 18 Armour 1 Exp 5%
Active Search Sensor S20 MR35-R1 (1) GPS 320 Range 35. 2m km Resolution 1
Active Search Sensor S20 MR352-R100 (1) GPS 32000 Range 352. 0m km Resolution 100
Active Search Sensor S20 MR497-R200 (1) GPS 64000 Range 497. 8m km Resolution 200
Thermal Sensor TH2-22 (1) Sensitivity 22 Detect Sig Strength 1000: 22m km
EM Detection Sensor EM2-22 (1) Sensitivity 22 Detect Sig Strength 1000: 22m km
ECM 40
This design is classed as a Military Vessel for maintenance purposes
Well, I just realised after re-reading the warship tutorial that this whole ship is a total failure.Don't worry about your first design effort having some flaws. This game has very complex ship design and it will take a while before you get designs you are happy with. Besides, there is no 'correct' design as such. You will find that as you progress through a campaign you will create designs based on your needs and experience in that campaign and your designs may vary considerably in different campaigns depending on the situation.
Thanks a lot for your help though, there's some precious info in your post!
I'll start something new from scratch.
Arbiter class Battlestar 15350 tons 1310 Crew 2808 BP TCS 307 TH 112 EM 0
1042 km/s Armour 10-55 Shields 0-0 Sensors 1/1/0/0 Damage Control 130 PPV 60
Annual Failure Rate: 4% IFR: 0. 1% Maintenance Capacity 17717 MSP
Flag Bridge
Magneto-plasma Drive 35% E10 ARM-1 (4) Power 80 Fuel Use 100% Armour 1 Exp 5%
Fuel Capacity 800,000 Litres Range 93. 8 billion km (1041 days at full power)
Gauss Cannon R1-100 (10) Range 10,000km TS: 1250 km/s Power 0-0 RM 1 ROF 5 1 0 0 0 0 0 0 0 0 0
Fire Control S04 60-32000 (1) Max Range: 120,000 km TS: 32000 km/s 92 83 75 67 58 50 42 33 25 17
Active Search Sensor MR36-R150 (1) GPS 9000 Range 36. 7m km Resolution 150
This design is classed as a military vessel for maintenance purposes